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» SmaugMuds.org » Bugfix Lists » SWFOTE FUSS Bugfix List » [Bug] config +vnum only works...
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[Bug] config +vnum only works if config +roomflags is also on
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Post is unread #1 Feb 6, 2006, 7:32 pm
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Samson
Black Hand
GroupAdministrators
Posts3,644
JoinedJan 1, 2002

Bug: config +vnum only works if config +roomflags is also on
Danger: Trivial - Minor settings glitch
Found by: Halcyon
Fixed by: Halcyon

---

act_info.c, do_look

Locate:
      if( !ch->desc->original )
      {
         if( ( get_trust( ch ) >= LEVEL_IMMORTAL ) && ( IS_SET( ch->pcdata->flags, PCFLAG_ROOM ) ) )
         {
            set_char_color( AT_BLUE, ch );   /* Added 10/17 by Kuran of */
            send_to_char( "{", ch );   /* SWReality */
            ch_printf( ch, "&G&W%d", ch->in_room->vnum );
            set_char_color( AT_BLUE, ch );   /* Added 10/17 by Kuran of */
            send_to_char( "}", ch );
            set_char_color( AT_CYAN, ch );
            send_to_char( "[", ch );
            send_to_char( " ", ch );
            set_char_color( AT_WHITE, ch );
            send_to_char( flag_string( ch->in_room->room_flags, r_flags ), ch );
            send_to_char( " ", ch );
            if( ch->in_room->room_flags2 != 0 )
            {
               set_char_color( AT_DGREEN, ch );
               send_to_char( flag_string( ch->in_room->room_flags2, r_flags2 ), ch );
               send_to_char( " ", ch );
            }
            set_char_color( AT_CYAN, ch );
            send_to_char( "]", ch );
         }
      }


Change to:
      if( !ch->desc->original )
      {
         if( get_trust( ch ) >= LEVEL_IMMORTAL )
         {
            if( IS_SET( ch->act, PLR_ROOMVNUM ) )
            {
               set_char_color( AT_BLUE, ch );   /* Added 10/17 by Kuran of */
               send_to_char( "{", ch );   /* SWReality */
               ch_printf( ch, "&G&W%d", ch->in_room->vnum );
               set_char_color( AT_BLUE, ch );   /* Added 10/17 by Kuran of */
               send_to_char( "}", ch );
            }
            if( IS_SET( ch->pcdata->flags, PCFLAG_ROOM ) )
            {
               set_char_color( AT_CYAN, ch );
               send_to_char( "[", ch );
               send_to_char( " ", ch );
               set_char_color( AT_WHITE, ch );
               send_to_char( flag_string( ch->in_room->room_flags, r_flags ), ch );
               send_to_char( " ", ch );
               if( ch->in_room->room_flags2 != 0 )
               {
                  set_char_color( AT_DGREEN, ch );
                  send_to_char( flag_string( ch->in_room->room_flags2, r_flags2 ), ch );
                  send_to_char( " ", ch );
               }
               set_char_color( AT_CYAN, ch );
               send_to_char( "]", ch );
            }
         }
      }


Bit of a small annoyance really. If an immortal set the vnum display on, it would only actually be visible if they also set the room flag display on as well. This also fixes a minor cosmetic nit caused by the use of } markers for the vnum display.
       
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