Ah yes, the delete snippet helps. Thanks.
What about passing variables over? I want to pass a variable over from the menu function to the confirm function, but following how delete works, it doesn't call a function. Nanny does. All delete does is set the constate.
[EDIT] I don't think I was clear. I need to pass the choice the player picked over to the confirm function somehow.
[EDIT 2] Actually, this is somewhat important, so I'll just store the variable in pfiles as LastGrant.