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» SmaugMuds.org » Bugfix Lists » SWFOTE FUSS Bugfix List » [Bug] Rooms are not being lin...
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[Bug] Rooms are not being linked to their areas when first created
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Post is unread #1 Aug 26, 2005, 5:49 am
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Samson
Black Hand
GroupAdministrators
Posts3,643
JoinedJan 1, 2002

Bug: Rooms are not being linked to their areas when first created.
Danger: High - Causes malfunction in resets, potential memory leaks
Found by: Moonwolf
Fixed by: Remcon/Samson/Moonwolf

---

mud.h

Locate:
RID *make_room args( ( int vnum ) );


Replace with:
RID *make_room( int vnum, AREA_DATA *area );


db.c, make_room

Locate:
ROOM_INDEX_DATA *make_room( int vnum )


Replace with:
ROOM_INDEX_DATA *make_room( int vnum, AREA_DATA *area )


Locate:
   pRoomIndex->area = NULL;


Replace with:
   pRoomIndex->area = area;


Locate:
   pRoomIndex->first_exit = NULL;
   pRoomIndex->last_exit = NULL;


Below that, add:
   LINK( pRoomIndex, area->first_room, area->last_room, next_aroom, prev_aroom );


build.c, do_goto

Locate:
      location = make_room( vnum );


Replace with:
      location = make_room( vnum, ch->pcdata->area );


build.c, do_makefree

Locate:
      make_room( vnum );


Repalce with:
      make_room( vnum, pArea );


ships.c, make_prototype_rooms

Locate:
            newroom = make_room( vnum + proom->room_num - 1 );


Replace with:
            newroom = make_room( vnum + proom->room_num - 1, tarea );


Newly created areas generated online will behave as though any resets added to them are not working. The resets will show up on the list and will save to the new area's file but they never fire. If you reboot/hotboot, then the area will work. This was caused by the fact that the make_room function did not link newly created rooms to the area file they belong to and thus the reset code beleived the areas had no rooms to check.
       
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