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» SmaugMuds.org » Bugfix Lists » SmaugFUSS Bugfix List » [Bug] Recastable offensive sp...
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[Bug] Recastable offensive spells would keep working every time
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Post is unread #1 Mar 5, 2005, 4:03 pm   Last edited May 11, 2005, 6:50 pm by Samson
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Samson
Black Hand
GroupAdministrators
Posts3,643
JoinedJan 1, 2002

Bug: Recastable offensive spells would keep working every time.
Danger: Medium
Found by: Remcon
Fixed by: Remcon

magic.c, spell_affectchar, find:

  int chance;


after that add this
  bool affected = FALSE, first = TRUE;


then find this

    if(saf->location >= REVERSE_APPLY)
     victim = ch;
    else
      victim = (CHAR_DATA *) vo;


change that to this

    if(saf->location >= REVERSE_APPLY)
    {
     if(!SPELL_FLAG(skill, SF_ACCUMULATIVE))
     {
      if(first == TRUE)
      {
       if(SPELL_FLAG(skill, SF_RECASTABLE))
        affect_strip(ch, sn);
       if(is_affected(ch, sn))
        affected = TRUE;
      }
      first = FALSE;
      if(affected == TRUE)
       continue;
     }
     victim = ch;
    }
    else
      victim = (CHAR_DATA *) vo;


This code has been in use on AFKMud since originally reported by Remcon and has so far never given unintended results.
       
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