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» SmaugMuds.org » Bugfix Lists » SmaugFUSS Bugfix List » [Bug] mprog_translate is not ...
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[Bug] mprog_translate is not handling the $n case properly
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Post is unread #1 Mar 5, 2005, 4:01 pm   Last edited May 11, 2005, 6:45 pm by Samson
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Samson
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GroupAdministrators
Posts3,643
JoinedJan 1, 2002

Bug: mprog_translate is not handling the $n case properly.
Danger: low
Found by: Matteo2303
Fixed by: Samson and Matteo2303

When a mobprog has a command similar to: yell $n is a bloody thief!
The $n is not being translated into "someone" if the mob cannot see the victim.

[mud_prog.c]

In mprog_translate, find:

     case 'n':
         if ( actor && !char_died(actor) )
         {
           if ( can_see( mob,actor ) )
             one_argument( actor->name, t );
           if ( !IS_NPC( actor ) )
             *t = UPPER( *t );
         }
         else
              strcpy( t, "someone" );
         break;


Change it to look like this:

     case 'n':
       if ( actor && !char_died(actor) )
  {
    if ( can_see( mob, actor ) )
      one_argument( actor->name, t );
         else
           strcpy( t, "someone" );
         if ( !IS_NPC( actor ) )
        *t = UPPER( *t );
       }
  else
    strcpy( t, "someone" );
       break;


The code was simply missing the else below the call to can_see.
       
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