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Smaug license
< Newer Topic :: Older Topic > Credits

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Post is unread #1 Sep 1, 2005, 7:51 pm
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Zeno
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The Smaug/diku/merc licenses say that the credits must be in the login sequence, of course. But what exactly is the login sequence? I've read in some places that it's anywhere before the player actually enters the game. I'm thinking about moving the credits to perhaps the mudtitle files, or MOTD.
       
Post is unread #2 Sep 1, 2005, 7:55 pm
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Conner
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Good question, Zeno, I've also heard debate about whether the silly Smaug Dragon ascii art picture was part of the aforementioned Smaug credits. What are the thoughts of the community? I would think that the ascii art isn't really part of the credits, and that the logon sequence would include all of the nanny function, but that's my own opinion and not what I've done on my own mud, I just set up my opening screen immediately following the default screen but sized so that the default screen scrolls by nicely at logon and does display but barely gets noticed except by one who's looking for it. *shrug*
       
Post is unread #3 Sep 1, 2005, 8:00 pm
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Zeno
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The login sequence must contain the names of the DikuMUD and CircleMUD creators. The 'login sequence' is defined as the text seen by players between the time they connect to the MUD and when they start to play the game itself.


From the CircleMUD license. Since CM is based off diku etc, I'd say this can be a valid point.
       
Post is unread #4 Sep 1, 2005, 8:19 pm
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Conner
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Smaug and Merc only said (for the most part that the Diku licensing has to be followed, it doesn't seem unreasonable to me, but perhaps others have a more informed opinion?
       
Post is unread #5 Sep 1, 2005, 9:02 pm
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Remcon
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I remember this being discussed years ago, I think anywhere from the time they connect to the mud until where it tells them to enter their name (normaly its part of the greeting at the bottom) is ok, and if memory serves it was found to be not following the license if it scrolls past so fast that they would have to scroll up to see it. at least in the community's eyes lol.
       
Post is unread #6 Sep 1, 2005, 9:09 pm
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GatewaySysop
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Remcon said:

I remember this being discussed years ago, I think anywhere from the time they connect to the mud until where it tells them to enter their name (normaly its part of the greeting at the bottom) is ok, and if memory serves it was found to be not following the license if it scrolls past so fast that they would have to scroll up to see it. at least in the community's eyes lol.


There was a website somewhere that had a TON of ANSI login screens from various muds. I remember once perusing it to see what people had come up with. It seemed to me that a vast majority of them kept the credits where they were, but almost everyone changed out the "header looking" dragon thing (lack of a better term, sorry) with their own ANSI art (or someone else's).

The credits were still on the same initial screen though, only the art was changed. That had to be 99% of what I saw. Not sure how helpful that is, but that's what the trend seemed to be. I had planned to do the same, unless anyone thinks that's objectionable. Last thing I want to do is violate the license somehow.

At any rate, it's far down on my list of priorities right now, so it won't be happening anytime soon. Excellent question though, I'm glad this was brought up.


       
Post is unread #7 Sep 1, 2005, 9:26 pm
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Conner
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Hmm, in that case I guess I'm in violation, but I really don't believe that I am in violation according to what the license actually says, after all, it is there, it just scrolls past because afterall, I want folks to see that they've connected to my mud, not some smaug mud. :(

So, I guess I should be stripping Thoric's ascii art and adjusting my own logon screen so their credits will still be onscreen at the name prompt.. well, what can I say, I thought I was in full compliance here and will go ahead and change it, but the guy who runs the mud connector told me when I first posted my ad there that it was alright, and no one's ever told me differently before tonight. :(
       
Post is unread #8 Sep 1, 2005, 9:35 pm   Last edited Sep 1, 2005, 9:39 pm by Remcon
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Remcon
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I didnt say at any point you cant change the ansi graphic, just that the names had to be there. You have every right to change the ansi graphic it just must contian something like this somewhere in that screen.
SMAUG 1.6 FUSS changes by Samson. Other bugfixes and changes provided by
various members of the SMAUG community. Their contributions are greatly
appreciated.
SMAUG 1.4 written by Thoric (Derek Snider) with Altrag, Blodkai, Haus, Narn,
Scryn, Swordbearer, Tricops, Gorog, Rennard, Grishnakh, Fireblade and Nivek.
Original MERC 2.1 code by Hatchet, Furey, and Kahn.
Original DikuMUD code by:
Hans Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert && Sebastian Hammer

Now im not sure right off if Samson requires it to be there but its normaly a good gesture to keep stuff like that in. And If memory serves you only have to have in some of it to actually honor the license but I'm not in a mood to look to see which, and most just choose to honor everyones hard work and keep it all there.
       
Post is unread #9 Sep 1, 2005, 10:20 pm
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Conner
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[ichat] Remcon@COTD: hey kyndig and ntanel :) explain to everyone about the names in the greeting and whats considered following the license please
[ichat] Ntanel@RM: for a diku/merc based mud to be legit, the login sequence must contain the creator/derivitive information
[ichat] Kyndig@Mudmagic: ditto
[ichat] Ntanel@RM: it must not be able to be turned off
[ichat] Remcon@COTD: and it cant scroll past either correct?
[ichat] Ntanel@RM: depends, pager is relative only on some muds
[ichat] Ntanel@RM: it just needs to be able to be seen
[ichat] Ntanel@RM: there is also file considerations and not altering headers
[ichat] Conner@LandOfLegends: so, if it doesn't all fit in the first screen with your own mud logon screen, but it is there, just a couple of lines up, it's still all good?
[ichat] Remcon@COTD: ok so like what if they set it up to show it then toss in there stuff over it, and push it up past the screen but you can scroll up to see it?
[ichat] Ntanel@RM: the standard screen is 80x24
[ichat] Kyndig@Mudmagic: lotta muds do that *nod*
[ichat] Ntanel@RM: try to make it fit in that
[ichat] Ntanel@RM: most muds have it just above the login
[ichat] Remcon@COTD: so its ok to put it, push it up and line up your own stuff starting from the top of the screen? cool
[ichat] Ntanel@RM: the earlier the version, the less info needed
[ichat] Ntanel@RM: Remmy, check out some ROMs, most of them have the stuff at the top of the screen after color selection
[ichat] Ntanel@RM: for me it scrolls on by, but it is still there
       
Post is unread #10 Sep 2, 2005, 4:28 am
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Samson
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There has never been anything ironclad said on this from either the Diku authors or the Merc/Smaug authors. It is generally accepted though that "login sequence" means anything from the point at which you can type in your name to the point at which your first in-game command prompt comes up and you can begin playing.

The only legal requirement asked is that the credits be in the login sequence. This technically means you could stick them in the nanny function somewhere.

It is widely accepted that they must be visible to *ALL* players who log on, and they cannot be turned off by preference flags of any kind.

As for my addition of the FUSS 1.6 bit on the login credits, that's there mainly to distinguish that it is using the FUSS code. There is no license requirement that it must be there, but it would still be insulting to see someone strip it off of there just because they don't have to keep it.
       
Post is unread #11 Sep 2, 2005, 7:09 am
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Zeno
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So just to confirm, it'd be fine to move the credits from the greeting to the mudtitle or MOTD? (Or I may make a new constate like motd but where everyone views it)

I'll have to add the SmaugFUSS line too, I have an early FUSS 1.4 that didn't have that line originally. I always want it to be known I'm using FUSS.
       
Post is unread #12 Sep 2, 2005, 1:50 pm
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Conner
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I apparently don't need to change my credits listing to be in compliance afterall, it would seem, but since I started with SmaugFUSS 1.4 I do still need to add in those SmaugFUSS credit lines... Didn't know there were any to add before this. *shrug*
       
Post is unread #13 Sep 2, 2005, 7:11 pm
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Samson
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Zeno: Yes. To confirm, you can technically move them to any part of the login sequence so long as they cannot be turned off by a preference flag. Although as Remcon pointed out to me earlier, there are purists out there who will throw a fit if it's not visible on the initial greeting screen.

Conner: No. The SmaugFUSS credit line is not required, though I would obviously appreciate it if it were left in, much like the Merc guys asked :)
       
Post is unread #14 Sep 2, 2005, 8:10 pm
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Noplex
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When I was still working on SMAUG, our codebase simply displayed them right before you logged into the game. Right now I believe SMAUGs have some sort of message of the day there, we replaced that with the credits, and I wrote my own news system to handle all the news stuff (can still grab that off Samson's site).
       
Post is unread #15 Sep 3, 2005, 1:04 pm
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Conner
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Samson: ok, I added in the SmaugFUSS credits at the top of the logon screen just above the Smaug credit like you've got in the help file for SmaugFUSS 1.6 (wasn't a matter of leaving them in as I started with SmaugFUSS 1.4 which didn't have them.
       
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