Personally as a builder I think the reset list is far superior to the room base version. Instead of having to search room to room for a reset that you aren't sure is even there, you can just check the list itself and locate what room it is in and its properties.
I'd be interested in hearing how one could reinstitute the list as it is far more convenient and time efficient.
I was thinking about coding in something so that the 'reset list [start] [end]' command would still work even with the new room based reset system for just that reason. I don't necessarily want the whole set of reset command options back, I really am pretty happy with the new system (would be even happier if Area Editor could be patched or upgraded to accomidate it), but the old way I could modify the resets without using instaroom if there was just one part of a reset I needed to adjust, and I could see all the resets for an area without needing to know specifically which room I was looking for.
To the best of my understanding it means writing a for/while loop for the reset list command to basically reiterate the redit rlist command for each room within a given area file.. of course, reset delete, reset add, reset insert, & reset edit would take more effort to make work under the new system and reset area does already still work just fine.
Personally, I'm running a heavily modified version of SmaugFUSS 1.6, but the reset system should be same for me as those who are running SWR 1.1 FUSS, so if any of you can come up with a way to regain the reset command's functionality while retaining the new reset system, please post for the benefit of us all and I'll do the same if I come up with something that works.