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» SmaugMuds.org » Bugfix Lists » AFKMud Bugfix List » [Bug] E resets produced by in...
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[Bug] E resets produced by instaroom have invalid format
< Newer Topic :: Older Topic > AFKMud 2.01

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Post is unread #1 Oct 14, 2007, 10:10 am
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Samson
Black Hand
GroupAdministrators
Posts3,644
JoinedJan 1, 2002

Bug: E resets produced by instaroom have invalid format
Danger: Medium - Leads to minor reset corruption when using the automated tools
Discovered in: AFKMud 2.01
Found by: Dialan
Fixed by: Samson

---

reset.cpp, add_obj_reset

Locate:
else
      room->add_reset( cm, ( cm == 'P' ? iNest : 0 ), obj->pIndexData->vnum, v2, v3, 100, 100, 100, 100, -2, -2, -2 );


Change to:
   else if( cm == 'P' )
      room->add_reset( cm, iNest, obj->pIndexData->vnum, v2, v3, 100, 100, 100, 100, -2, -2, -2 );
    else
      room->add_reset( cm, obj->pIndexData->vnum, v2, v3, 100, 100, 100, 100, -2, -2, -2, -2 );


A subtle yet noticeable problem when using the automated instaroom or instazone commands to populate resets. Equip resets were still setting up the nesting value of 0 even though the rest of the code had been altered so that this first value was no longer needed. This error crept in during the conversion to the KEY'd area file formats.
       
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