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» SmaugMuds.org » Bugfix Lists » AFKMud Bugfix List » [Bug] Item connection code do...
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[Bug] Item connection code does not work properly
< Newer Topic :: Older Topic > AFKMud 2.0

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Post is unread #1 Jan 13, 2007, 2:36 pm
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Samson
Black Hand
GroupAdministrators
Posts3,643
JoinedJan 1, 2002

Bug: Item connection code does not work properly
Danger: Low - Pieces meant to connect with each other don't actually do so.
Discovered in: AFKMud 2.0
Found by: ryan_rae
Fixed by: Samson

---

misc.cpp, do_connect

Locate:
      /*
       * good connection  
       */
      if( !( new_ob = get_obj_index( first_ob->value[2] )->create_object( ch->level ) ) )
      {
         log_printf( "create_object: %s:%s, line %d.", __FILE__, __FUNCTION__, __LINE__ );
         return;
      }


Change to:
      /*
       * good connection  
       */
      if( !( new_ob = get_obj_index( first_ob->value[1] )->create_object( ch->level ) ) )
      {
         log_printf( "create_object: %s:%s, line %d.", __FILE__, __FUNCTION__, __LINE__ );
         return;
      }


Simple oversight. When the code was first implemented, it used value 2 on objects to determine the final piece which the first two became. Somewhere along the way we cleaned up the function some but forgot to adjust the actual connection code to pick up the right value.
       
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