Login
User Name:

Password:



Register
Forgot your password?
Vote for Us!
tintin++ ogg sound player script for linux
Author: Robert Smith
Submitted by: Vladaar
6Dragons ogg Soundpack
Author: Vladaar
Submitted by: Vladaar
6Dragons 4.4
Author: Vladaar
Submitted by: Vladaar
LoP 1.46
Author: Remcon
Submitted by: Remcon
LOP 1.45
Author: Remcon
Submitted by: Remcon
Users Online
CommonCrawl, DotBot, Yandex, Google

Members: 0
Guests: 18
Stats
Files
Topics
Posts
Members
Newest Member
481
3,739
19,386
619
Alexander
Today's Birthdays
There are no member birthdays today.
Related Links
» SmaugMuds.org » Bugfix Lists » AFKMud Bugfix List » AFKMud Bug Archive » [Bug] Auction item is not che...
Forum Rules | Mark all | Recent Posts

[Bug] Auction item is not checked when object is extracted
< Newer Topic :: Older Topic > AFKMud 1.77

Pages:<< prev 1 next >>
Post is unread #1 Nov 12, 2006, 8:55 pm   Last edited Nov 12, 2006, 8:56 pm by Samson
Go to the top of the page
Go to the bottom of the page

Samson
Black Hand
GroupAdministrators
Posts3,643
JoinedJan 1, 2002

Bug: Auction item is not checked when object is extracted
Danger: Medium - Crash under select conditions.
Discovered in: AFKMud 1.77
Found by: Remcon
Fixed by: Samson

---

handler.c

Locate:
#include <string.h>
#include "mud.h"


Below that, add:
#include "auction.h"


handler.c, extract_obj

Locate:
   if( obj->item_type == ITEM_PORTAL )
      remove_portal( obj );


Below that, add:
   if( auction->item && auction->item == obj )
      interpret( supermob, "bid stop" );


If by some chance you manage to cause the currently auctioning item to be extracted, the game will crash upon conclusion of the auction. It may even crash sooner depending on what's going on.
       
Pages:<< prev 1 next >>