EDIT: Maybe I wasn't clear enough, this topic was supposed to stop the emails. Not generate more about when the date is being set. Just keep an eye on things here, ok? Progress will happen when it happens.
Ok. So there's been enough prodding, poking, speculating, and general inquiries on when the 2.0 codebase will be released. I've dropped enough responses in random locations that I figure we need something easy to locate. so here goes.
2.0 will be released when:
* One final release of the 1.x branch is cut and posted. [Done!]
* The KEY'd area format has been written, tested, and approved for use on Alsherok. [Done!]
* Any outstanding bugs or other issues are fixed. [Done!]
* Any other last minute features we want get added and tested. [Done!]
* The codebase is branched from the Alsherok internal repository. [Done!]
* The public branch is cleaned of things we may not want released in public. [Done!]
* Update essential documentation as needed. [Done!]
* A public SVN repository is prepared. [Done!]
* The initial release is committed into this new public SVN repository. [Done!]
* The downloadable release package is readied. [Done!]
* This site is upgraded to QSF Portal and populated with the things which belong here.
Pretty much all of that will be going on behind the scenes and won't involve anything noticeable here. Except that last part. When that happens, you'll know. So until you see it happen, getting me or anyone else on the team to provide you with an estimate is probably not helpful.
So what other stuff might impede this?
* I want to see about making it possible for users to create their own clans/guilds instead of requiring an immortal to be around to do it. Should be relatively easy to do.
* I want to add "linkwalking" support to the OLC so people can move around in the mud and cause it to create and link a new room if one does not exist in the direction they want to go. And a vnum range is assigned and not full.
There was more. But I've lost the email reminders. Teach me to rely on primitive methods.
If you want to nudge things closer to reality, patches against the existing source will help even though they will still need to be modified to include in 2.0.