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» SmaugMuds.org » Bugfix Lists » AFKMud Bugfix List » AFKMud Bug Archive » [Bug] Deleting a room with th...
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[Bug] Deleting a room with the at command can lead to disaster
< Newer Topic :: Older Topic > AFKMud 1.77

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Post is unread #1 Sep 24, 2006, 2:17 pm
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Black Hand
JoinedJan 1, 2002

Bug: Deleting a room with the at command can lead to disaster
Danger: High - Potential crash situation. Corrupted room pointer.
Discovered in: AFKMud 1.77
Found by: Remcon
Fixed by: Samson


handler.c, char_to_room

   if( !ch )
      bug( "%s", "Char_to_room: NULL ch!" );
      return FALSE;

Below that, add:
   if( !get_room_index( pRoomIndex->vnum ) )
      pRoomIndex = NULL;

This simple, yet hackish solution is probably not necessary in 99% of cases. But it's always that 1% that bites you in the ass every time. Invision this: You're in a room. For whatever reason you get the urge to type "rdelete <remote room#> <room# you're in now>" and voila! The command succeeded.... but... wait. You're back in the room you just told the code to delete. Uh oh. Yeah, I bet you can see that any attempt to remove yourself from this situation isn't going to be good. But with this fix in place, you get a bit of bug spam and a free trip to Limbo instead. Assuming you HAVE a limbo room. But that's a whole other can of worms.
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