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» SmaugMuds.org » General » Coding » Variable Based On Mkills With...
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Variable Based On Mkills With Level Limitations
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Post is unread #1 Jul 1, 2006, 6:29 pm
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Firedraconian

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JoinedJul 1, 2006

Basically, what I want to do is have a race that, when killing a mob within 10 levels of the player's, a variable will increase by one. Then, at a later date, the player can use another mob (with an appropriate mprog) to exchange that variable for items, or class-changes, etc.

To elaborate, this would be a race of soul-eaters. Killing a mob in the level-limit would give you one 'soul', which would basically take a "Soul : 0" in your score and make it "Soul : 1", and so-forth. Then you'd exchange the souls for powerups.

Like bless, or glory, only based on killing a mob based on its level.

How the heck would I do this?
       
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