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» SmaugMuds.org » General » Building » Wandering mobs
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Wandering mobs
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Post is unread #1 Feb 1, 2006, 11:12 pm
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Demiurge

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I was just working on an area when I seen that a mob was not where I left it. I was wondering about tricks to keep mobs from moving around. How can I keep a mob in a room. Do I just flag the rooms around it as nomob (sounds crud to me) or am I just not the brightest penny in the bag? Any help would be great, thanks.

       
Post is unread #2 Feb 2, 2006, 1:34 pm   Last edited Feb 2, 2006, 1:39 pm by Vintar
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Vintar

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I believe there are flags that you can set something like nowander or stayarea or sentinel.
Nowander - Only moves when attacked.
Stayarea - Will wonder, but stays in area.
Sentinel - Doesn't move no matter what

If you want to see more flags and all around stuff pertaining to mobiles look at the mobiles.txt that is in areadocs that came with AFKMud.
       
Post is unread #3 Feb 2, 2006, 7:51 pm
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Demiurge

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Thanks so much, I'm still tracking down all the support files.
I'm great with the code but maybe I should leave the building to
my builders. -chuckle-
       
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