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» Root » AFKMud » AFKMud Codebase
AFKMud 1.75
Author Submitted by Version D/L File Size Date Added

AFKMud Team Samson 248 1.85 MB Dec 26, 2006

Bugfixes this release:

The mudprogs directory was missing. [Samson]
File based mudprogs are not loading correctly. [Samson/Xorith]
Clothing item type is throwing bug messages. [Samson]
Players unable to set alert settings on local boards. [Xorith]
Imms and Mods unable to read local boards from anywhere. [Xorith]
Logic error in vnum range checks for do_minvoke. [Zeno]
Some classes are missing from the shove and drag commands. [Gatewaysysop]
clean_obj is not doing a complete enough job. [Zhamel]
do_bashdoor has an unnecessary chance for the basher to attack itself. [Gatewaysysop]
do_promote allowed promotion past MAX_LEVEL. [Xorith]
New I3 routers don't get added to the linked list, resulting in a memory leak. [Samson]
The QUICKMATCH macro is no longer desired and is being removed. [Samson]
STRFREE and DISPOSE macros made memory safe. [Samson]
MAX_PCFLAG define is set wrong. [RapidRunner]
Area convert command would not load SmaugWiz zones. [Samson]
Race definitions have a typo. [Txzeenath]
Double freeing say_history / Memory leak - tell_history not being DISPOSED [Samson]
List of RIS flags in build.c is missing the NONE case. [Txzeenath]
Combat damage does not affect all available wear locations. [Txzeenath]
free_ban performs double free on the ban_time member. [GatewaySysop]
Outcast clan deity string is not being freed. [GatewaySysop]
Named RIS flags not applying on skills and spells. [Txzeenath/Samson]

Non-Bugfix alterations:

All references to sh_int changed to short. Typedef sh_int removed. [Samson]

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