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6Dragons 4.0
Author Submitted by Version D/L File Size Date Added Last Updated

Vladaar Vladaar 4.0 279 15.06 MB Aug 7, 2016 Aug 12, 2016

All this stuff plus more that I forgot about....

01/17/2016 fixed a crash with color.c descriptors
01/17/2016 Fixed a problem with copyover stalling out game
01/17/2016 Fixed a crash with journal command when players chose to find out more information on a chapter number that was higher than what the quest actually had
01/18/2016 Pets should now be able to enter rooms they were previously denied because they are a mob.
01/18/2016 Players cannot choose mob names in creation, code will tell you illegal name. This is due to targeting issue and confusion it creates in general
01/18/2016 Mob defenses updated to be more what players use for defense
01/19/2016 New quest added in Dakar City
01/22/2016 angelfire skill and tend skill for angels updated
01/22/2016 increased sighted players view of wilderness
01/22/2016 Dragon damaging skills have more usefulness, in higher levels.
01/23/2016 New skill for Red Dragons called fumes
01/23/2016 Dragons given telepathy skill
01/24/2016 Fixed a crash with city->knight freeing memory before checking to see if NULL
01/24/2016 fixed a bug where if the arrow you shot into your victim was higher level than them it would not get lodged in victim
01/24/2016 fixed crossbows crafted by carpenters to work correctly
01/24/2016 Bank code revisions done by Volk adding a balance command, and a merge command if you need to merge bank accounts.
01/25/2016 Holding breath and frost bite damage now appear as a percentage for screen readers
01/25/2016 'Eq' command updated to accept a wear location, ie 'eq finger'
01/26/2016 Players keep money when they die till we get this bank stuff fixed properly
01/27/2016 Banks and bankers fixed, they should accept commands (eg 'account') as usual
01/27/2016 fixed bug with quiver crafted amounts held and with wear location
01/28/2016 bankers can be used in tutorials now as well.
01/28/2016 fixed bug where if you had a shield or sanc affect people could see your name when disguised or morphed
01/29/2016 Soldier, Archer, Warrior, Guard mobs now all will have difficulty set based on player fighting them for city siege events
01/29/2016 Thieves target skill will now have daggers on the ground when they fail to stick
01/29/2016 Angels hurl skill will also have spears on the ground when they fail to stick
01/30/2016 Heavens Blessing rewarded from staff has been replaced with Boost. Boost not only helps in combat, but will boost crafting skills.
01/30/2016 sound effect added so players know when they get boosted. Added to soundpack.
08/03/2016 Quaffing potions no longer makes you full.
08/03/2016 Eating pills and herbs no longer makes you full.
08/03/2016 Eating pills and herbs have a timer just like potions when in combat.
08/03/2016 There is no timer on baker crafted drinks
08/06/2016 Fixed a bug and made it so bakers heal salve gets more effective higher tradelevel
08/07/2016 Fixed bug with psionic whip skill
08/07/2016 adjusted shaman mend skill
08/07/2016 hopefully fixed crash from city siege event
08/07/2016 adjusted hide and sneak so have no duration rather based on luck and dexterity
08/07/2016 No longer have to be city leadership to laysiege, just a city member.

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