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LOP Heroes Edition
Author: Vladaar
Submitted by: Vladaar
Heroes sound extras
Author: Vladaar
Submitted by: Vladaar
6Dragons 4.3
Author: Vladaar
Submitted by: Vladaar
Memwatch
Author: Johan Lindh
Submitted by: Vladaar
Beastmaster 6D sound files
Author: Vladaar
Submitted by: Vladaar
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6Dragons
Author Submitted by Version D/L File Size Date Added

Vladaar Vladaar 3.0 453 8.13 MB Jan 29, 2015

Description
6Dragons 3.0 Includes area files. This is a mud ready to play out of the box! All the work is done, a complete world! However, you are strongly encouraged to change the game story, theme, areas to your own creation. This game compiles cleanly or should with gcc 4.8.2. Unfortunately, cygwin is not compatible atm. If you make a port for it, please let me know I'll add it.

This game version includes a Beastmaster class!

The game is one of the most accessible muds out there, meaning it works very well with screen readers. Download all the sound files for MAXIMUM fun with this code version. Mudding just isn't as fun as it can be, till you are loaded up on sounds while playing. The whole sound pack can be found here.
http://www.smaugmuds.org/files/6D-Sound-Pack-475/
Custom quest system, instead of a quest master snippet.
Multiple currencies
Dynamic channel system with channel history
Ship sailing code for sailing the ocean seas.
Wilderness system
Custom city siege code
Crafting system for tradeskills
True multiclass, with dualclass, or triclass option.
Multi-option custom arena code.
Btw this game uses Cronel's symref.c perl script to automate skill declarations instead of
BDF or Dyslum whatever smaugfuss uses.


Please inform me via my profile email here at smaugfuss, if you use this game, so I can check out your game. I am not the game police, I just wouldn't mind playing there, or just seeing how someone else improved on my work. I say my work, but of course many many people contributed to this project over 10 years in the making. Please do give proper credit for the work.

Thanks for your interest,

Vladaar

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