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» SmaugMuds.org » Bugfix Lists » AFKMud Bugfix List » AFKMud Bug Archive » [Bug] Some classes are missin...
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[Bug] Some classes are missing from the shove and drag commands
< Newer Topic :: Older Topic > AFKMud 1.7

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Post is unread #1 Apr 17, 2005, 12:07 am   Last edited Nov 13, 2005, 11:32 am by Samson
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Samson
Black Hand
GroupAdministrators
Posts3,639
JoinedJan 1, 2002

Bug: Some classes are missing from the shove and drag commands
Discovered in: AFKMud 1.7
Danger: Trivial - Will fall back to default values
Found by: GatewaySysop
Fixed by: GatewaySysop

---

clans.c, do_shove

Locate:
   if( ch->Class == CLASS_WARRIOR )
      dchance = 70;
   if( ch->Class == CLASS_RANGER )
      dchance = 60;
   if( ch->Class == CLASS_DRUID )
      dchance = 45;
   if( ch->Class == CLASS_CLERIC )
      dchance = 35;
   if( ch->Class == CLASS_ROGUE )
      dchance = 30;
   if( ch->Class == CLASS_MAGE )
      dchance = 15;


Change to:
   if( ch->Class == CLASS_WARRIOR )
      schance = 70;
   if( ch->Class == CLASS_RANGER )
      schance = 60;
   if( ch->Class == CLASS_DRUID )
      schance = 45;
   if( ch->Class == CLASS_CLERIC )
      schance = 35;
   if( ch->Class == CLASS_ROGUE )
      schance = 30;
   if( ch->Class == CLASS_MAGE )
      schance = 15;
   if( ch->Class == CLASS_MONK )
      schance = 80;
   if( ch->Class == CLASS_PALADIN )
      schance = 65;
   if( ch->Class == CLASS_ANTIPALADIN )
      schance = 65;
   if( ch->Class == CLASS_BARD )
      schance = 30;
   if( ch->Class == CLASS_NECROMANCER )
      schance = 15;


Replace the same chunks of code in the do_drag function, except schance is dchance.

Nothing overly dangerous here, just some overlooked code apparently. Values assigned were fudged a bit based on what each class seemed like it should be similar to.
       
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