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» SmaugMuds.org » General » Building » Special functions don't seem ...
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Special functions don't seem to do anything
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Post is unread #1 Nov 4, 2005, 2:40 pm
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arrowhen

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I can't seem to get any of the special functions to work. I'll make, for example, a level 20 mage mob, set it to spec_cast_mage, and attack it with a test character and it won't cast any spells at all. I'll even give it hundreds of extra hit points, thinking that maybe it was just getting killed before it got around to casting anything, but it'll still do nothing but physical attacks for ten or fifteen minutes. I made sure the mob had plenty of mana, but it still wouldn't cast anything.

Then I tried setting it to other specfuncts, and none of them seem to work.

Is there something else I need to do to get the special functions to activate?
       
Post is unread #2 Nov 5, 2005, 10:52 am
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Samson
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Before concluding they don't work at all, try setting your mage to level 100 and see if he ever casts any spells. It may just be that the chosen set of spells is beyond the ability of a level 20 mage.
       
Post is unread #3 Nov 5, 2005, 1:08 pm
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arrowhen

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Sorry, that was a bad example; I'd been trying many different specfuncts on mobs of all different levels and hadn't seen any results at all.

This morning I got spec_cast_mage to sort of work: I made a mage and another mob for it to fight and gave them both an extremely good AC and an extremely bad thac0 to make the fight last as long as possible. Under those conditions, my 100th level mage did cast some spells -- three of them, in 144 rounds of combat. (I got tired of counting after that.)

Is that the way spec_cast_mage is supposed to work? Cast one spell every 50 rounds or so? I statted the mage after each casting and it had plenty of mana, so it's not like it was waiting to recharge or anything.
       
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