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» SmaugMuds.org » Bugfix Lists » AFKMud Bugfix List » AFKMud Bug Archive » [Bug] The mudprogs directory ...
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[Bug] The mudprogs directory is missing
< Newer Topic :: Older Topic > AFKMud 1.7

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Post is unread #1 Mar 14, 2005, 12:31 pm   Last edited Nov 13, 2005, 11:26 am by Samson
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Samson
Black Hand
GroupAdministrators
Posts3,639
JoinedJan 1, 2002

Bug: The mudprogs directory is missing
Discovered in: AFKMud 1.7
Danger: None if you don't use file-based mudprogs, Critical if you do - will likely crash at bootup.
Found by: Samson
Fixed by: Samson

---

In your afkmud directory, type:

mkdir mudprogs

You should have a result similar to this:

area         aucvaults  clans    corpses   Credits.txt  gods     imc          maps      player       README.AFKMUD  src
areaconvert  boards     classes  councils  deity        hotboot  Install.txt  motd      public_html  shops          system
areadocs     building   color    crash     doc          i3       log          mudprogs  races        sounds         watch


Smaug has the ability to run file-based programs for mobs, objects, and rooms. These are supposed to be stored in the mudprogs directory so they can be loaded by something using the in_file_prog program type. This directory is missing in every known derivative of Smaug and so these programs will likely cause the game to crash during bootup if one of them is used. The fact that this hasn't been caught before now is a strong indication that the feature is not used by anyone
       
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