Login
User Name:

Password:



Register
Forgot your password?
Vote for Us!
auth_update crash
Dec 23, 2017, 10:15 pm
By Remcon
check_tumble
Dec 18, 2017, 7:21 pm
By Remcon
parse description bug
Dec 15, 2017, 10:08 pm
By Remcon
Couple bugs
Dec 12, 2017, 5:42 pm
By Remcon
Bug in disarm( )
Nov 12, 2017, 6:54 pm
By GatewaySysop
LoP 1.46
Author: Remcon
Submitted by: Remcon
LOP 1.45
Author: Remcon
Submitted by: Remcon
LOP Heroes Edition
Author: Vladaar
Submitted by: Vladaar
Heroes sound extras
Author: Vladaar
Submitted by: Vladaar
6Dragons 4.3
Author: Vladaar
Submitted by: Vladaar
Users Online
CommonCrawl, Yandex

Members: 0
Guests: 9
Stats
Files
Topics
Posts
Members
Newest Member
478
3,708
19,242
612
Jacki72H
Today's Birthdays
Evoru (32)
Related Links
» SmaugMuds.org » Codebases » AFKMud Support & Development » Tracking/Path Finding
Forum Rules | Mark all | Recent Posts

Tracking/Path Finding
< Newer Topic :: Older Topic >

Pages:<< prev 1 next >>
Post is unread #1 Aug 14, 2004, 9:02 pm
Go to the top of the page
Go to the bottom of the page

Beboh

GroupMembers
Posts4
JoinedMay 19, 2004

Does AFKMUD Currently have any kind of path finding or tracking code?
       
Post is unread #2 Aug 15, 2004, 1:16 pm
Go to the top of the page
Go to the bottom of the page

Samson
Black Hand
GroupAdministrators
Posts3,639
JoinedJan 1, 2002

If you mean for being able to type 'track target' then yes. It doesn't work on the overland though, and only extends to the boundaries of areas. But it does exist.
       
Pages:<< prev 1 next >>