Login
User Name:

Password:



Register
Forgot your password?
Vote for Us!
 parse description bug
Yesterday, 10:08 pm
By Remcon
Couple bugs
Dec 12, 2017, 5:42 pm
By Remcon
Bug in disarm( )
Nov 12, 2017, 6:54 pm
By GatewaySysop
Bug in will_fall( )
Oct 23, 2017, 1:35 am
By GatewaySysop
Bug in do_zap( ), do_brandish( )
Oct 18, 2017, 1:52 pm
By GatewaySysop
LOP 1.45
Author: Remcon
Submitted by: Remcon
LOP Heroes Edition
Author: Vladaar
Submitted by: Vladaar
Heroes sound extras
Author: Vladaar
Submitted by: Vladaar
6Dragons 4.3
Author: Vladaar
Submitted by: Vladaar
Memwatch
Author: Johan Lindh
Submitted by: Vladaar
Users Online
CommonCrawl, Bing, DotBot, Yandex

Members: 0
Guests: 8
Stats
Files
Topics
Posts
Members
Newest Member
477
3,706
19,240
608
LAntorcha
Today's Birthdays
There are no member birthdays today.
Related Links
» SmaugMuds.org » General » User Lounge » MUD1
Forum Rules | Mark all | Recent Posts

MUD1
< Newer Topic :: Older Topic > The beginning!

Pages:<< prev 1 next >>
Post is unread #1 May 2, 2014, 7:37 pm
Go to the top of the page
Go to the bottom of the page

ayuri
Magician
GroupMembers
Posts239
JoinedJun 13, 2008

I'm just too excited to share this news!
MUD1 Source soon (i hope) to be released!

MUD1!!!!!!! THE BEGINNING!!! Maybe a FUSS project? :rofl:

ayuri
       
Post is unread #2 May 4, 2014, 11:59 pm
Go to the top of the page
Go to the bottom of the page

Quixadhal
Conjurer
GroupMembers
Posts398
JoinedMar 8, 2005

You know... that would be a really cool project.

What language was it written in? Pascal?

I'd be very tempted to try to (1) make it work, and then (2) convert it to something like ruby, python, or perl... because compiled langauges are less fun. :)
       
Post is unread #3 May 5, 2014, 8:23 am
Go to the top of the page
Go to the bottom of the page

ayuri
Magician
GroupMembers
Posts239
JoinedJun 13, 2008

No, according to the all knowing wiki its wrote n MACRO-10 assembly language, for the PDP-10. Now the nifty thing is I should have access to an HP OpenVMS box, once the upgrade is complete to our new Itanium host. The Alpha architecture is based off the PDP-11....So maybe, if I can get it home I'll see what can be done!
As to actually running the game, something like SIMH might be the way to go.
       
Post is unread #4 May 12, 2014, 10:57 am
Go to the top of the page
Go to the bottom of the page

Quixadhal
Conjurer
GroupMembers
Posts398
JoinedMar 8, 2005

For those who have ever been curious about what goes into a full graphical MMO, I recently found this...

https://github.com/Meridian59/Meridian59

The source code to the original Merdian 59, usually credited as the first graphical MMO, and apparently updated to mostly compile using visual studio. Neat.
       
Pages:<< prev 1 next >>