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» SmaugMuds.org » Codebases » AFKMud Support & Development » Adding/Deleting maps in Overl...
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Adding/Deleting maps in Overland
< Newer Topic :: Older Topic > Teleport Spell

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Post is unread #1 Dec 12, 2003, 8:58 am
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Xorith
The Null Value
GroupAFKMud Team
Posts254
JoinedFeb 23, 2003

Hello!

Not sure if it's noted in the areadocs, but this is a worthwhile change for anyone making changes to the maps.

In magic.c, find the teleport spell.

Change:

map = ( number_range( 1,3 ) -1 );

to

map = number_range( 0, MAP_MAX-1 );

This means you'll never have to worry about changing it again
Course, this also means that for every map you add or remove, you MUST make sure you modify overland.h

-- X
       
Post is unread #2 Dec 12, 2003, 3:44 pm
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Samson
Black Hand
GroupAdministrators
Posts3,639
JoinedJan 1, 2002

The same thing should also be done in do_scatter in act_wiz.c as well, as long as we're looking for stuff to fix
       
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