if( !str_cmp( arg, "buy" ) )
int quickbuys = 1, bought = 0;
bool quickpicks = false, rafflepicks = true;
change the rafflepicks to = false;
Thats my fault for not testing normal after adding raffle haha.
while( quickbuys > 0 )
if( !has_gold( ch, lottery->price ) )
that bug must come from your change of !has_gold to ch->gold < lottery->price
Also there is no way for players to see the winning numbers and what their ticket numbers are if they use quickpick. Also are quick picks suppose to save like this, The winner Hokai are actually the tickets I just bought
Use to have that in but then since the code does all the handling of if they win or not is it needed?
Also the Jprecent doesn't actually work. I have mine set at 75 and it still increase the jackpot by 100% of the ticket cost.
Ok, I'll take a look at this in a few.
Well if you would be so find to show me where I would add the message and what I would do for it to display a certain lotteries timer on who I would appreciate it.
My advise would be to do a next lottery display counter on who (just cycle through the lotterys looking for the next one that will draw, and display what lottery that is and when it will draw (or a countdown till it draws). For the message on when it is drawn I would suggest in lottery_update when it does the drawing. if you want it to announce the winners go with handle_winnings