Login
User Name:

Password:



Register
Forgot your password?
Vote for Us!
 Couple bugs
Yesterday, 5:42 pm
By Remcon
Bug in disarm( )
Nov 12, 2017, 6:54 pm
By GatewaySysop
Bug in will_fall( )
Oct 23, 2017, 1:35 am
By GatewaySysop
Bug in do_zap( ), do_brandish( )
Oct 18, 2017, 1:52 pm
By GatewaySysop
Bug in get_exp_worth( )
Oct 10, 2017, 1:26 am
By GatewaySysop
LOP 1.45
Author: Remcon
Submitted by: Remcon
LOP Heroes Edition
Author: Vladaar
Submitted by: Vladaar
Heroes sound extras
Author: Vladaar
Submitted by: Vladaar
6Dragons 4.3
Author: Vladaar
Submitted by: Vladaar
Memwatch
Author: Johan Lindh
Submitted by: Vladaar
Users Online
CommonCrawl, DotBot, Yandex, Google

Members: 0
Guests: 18
Stats
Files
Topics
Posts
Members
Newest Member
477
3,705
19,232
608
LAntorcha
Today's Birthdays
There are no member birthdays today.
Related Links
» SmaugMuds.org » General » Building » Is there something I'm missin...
Forum Rules | Mark all | Recent Posts

Is there something I'm missing about doors?
< Newer Topic :: Older Topic >

Pages:<< prev 1 next >>
Post is unread #1 Mar 6, 2013, 4:06 am
Go to the top of the page
Go to the bottom of the page

Aureolin
Fledgling
GroupMembers
Posts2
JoinedMar 5, 2013

Seems like if I make a door on AFKmud, it only responds on one side. I would like for it to be possible for someone to close the door from the inside and it shut on both sides locking people out. Is this possible without a anything special?
       
Post is unread #2 Mar 7, 2013, 9:59 pm
Go to the top of the page
Go to the bottom of the page

GatewaySysop
Conjurer
GroupMembers
Posts367
JoinedMar 7, 2005

Pretty sure stock FUSS does this by default, would be surprised if AFK didn't. What's your do_close code look like, or whatever the AFK equivalent is?
       
Post is unread #3 Mar 8, 2013, 7:49 pm
Go to the top of the page
Go to the bottom of the page

Remcon
Geomancer
GroupAdministrators
Posts1,858
JoinedJul 26, 2005

well there is "redit exit" and "redit bexit" exit only deals with that exit while bexit deals with it and the return exit at the same time.
       
Post is unread #4 Mar 9, 2013, 10:09 am
Go to the top of the page
Go to the bottom of the page

GatewaySysop
Conjurer
GroupMembers
Posts367
JoinedMar 7, 2005

I'm confused. Are we talking about a reset issue or are we talking about a game play issue? It sounds like from the OP's post the door isn't closing on both sides when actually using it in-game. Perhaps the OP should clarify? :shrug:
       
Post is unread #5 Mar 9, 2013, 4:40 pm
Go to the top of the page
Go to the bottom of the page

Remcon
Geomancer
GroupAdministrators
Posts1,858
JoinedJul 26, 2005

well I think they made a door but only one side which then the other side wont act like a door lol
       
Pages:<< prev 1 next >>