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I am trying to compile smaugfuss1.8
May 20, 2013, 11:18 am
By Tyro
Resets not working.
May 19, 2013, 5:57 am
By Remcon
Compendium of bugs in SmaugFUSS
May 18, 2013, 8:42 am
By Remcon
SIGCONT?
May 13, 2013, 9:49 am
By Aurin
Try/Catch function?
May 10, 2013, 10:36 am
By Zeno
QSF Portal
Author: QSF Portal Team
Submitted by: Samson
Raspberry Pi Diff File
Author: Dretzile
Submitted by: Dretzile
Replacement mp_*_passage funcs
Author: Andril
Submitted by: Andril
g++ 4.6 unused variables patch
Author: diff
Submitted by: Andril
LOP 1.43
Author: Remcon
Submitted by: Remcon
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» SmaugMuds.org » General » Building » Is there something I'm missin...
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Is there something I'm missing about doors?
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Post is unread #1 Mar 6, 2013, 4:06 am
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Aureolin
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JoinedMar 5, 2013

Seems like if I make a door on AFKmud, it only responds on one side. I would like for it to be possible for someone to close the door from the inside and it shut on both sides locking people out. Is this possible without a anything special?
       
Post is unread #2 Mar 7, 2013, 9:59 pm
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GatewaySysop
Conjurer
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Posts339
JoinedMar 7, 2005

Pretty sure stock FUSS does this by default, would be surprised if AFK didn't. What's your do_close code look like, or whatever the AFK equivalent is?
       
Post is unread #3 Mar 8, 2013, 7:49 pm
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Remcon
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Posts1,596
JoinedJul 26, 2005

well there is "redit exit" and "redit bexit" exit only deals with that exit while bexit deals with it and the return exit at the same time.
       
Post is unread #4 Mar 9, 2013, 10:09 am
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GatewaySysop
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JoinedMar 7, 2005

I'm confused. Are we talking about a reset issue or are we talking about a game play issue? It sounds like from the OP's post the door isn't closing on both sides when actually using it in-game. Perhaps the OP should clarify? :shrug:
       
Post is unread #5 Mar 9, 2013, 4:40 pm
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Remcon
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Posts1,596
JoinedJul 26, 2005

well I think they made a door but only one side which then the other side wont act like a door lol
       
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