Login
User Name:

Password:



Register
Forgot your password?
Vote for Us!
auth_update crash
Dec 23, 2017, 10:15 pm
By Remcon
check_tumble
Dec 18, 2017, 7:21 pm
By Remcon
parse description bug
Dec 15, 2017, 10:08 pm
By Remcon
Couple bugs
Dec 12, 2017, 5:42 pm
By Remcon
Bug in disarm( )
Nov 12, 2017, 6:54 pm
By GatewaySysop
LoP 1.46
Author: Remcon
Submitted by: Remcon
LOP 1.45
Author: Remcon
Submitted by: Remcon
LOP Heroes Edition
Author: Vladaar
Submitted by: Vladaar
Heroes sound extras
Author: Vladaar
Submitted by: Vladaar
6Dragons 4.3
Author: Vladaar
Submitted by: Vladaar
Users Online
CommonCrawl, Bing

Members: 0
Guests: 7
Stats
Files
Topics
Posts
Members
Newest Member
478
3,708
19,242
612
Jacki72H
Today's Birthdays
There are no member birthdays today.
Related Links
» SmaugMuds.org » General » Coding » Meta-aggressive mobiles -anyo...
Forum Rules | Mark all | Recent Posts

Meta-aggressive mobiles -anyone done it?
< Newer Topic :: Older Topic >

Pages:<< prev 1 next >>
* #1 Aug 4, 2012, 11:43 pm
Go to the top of the page
Go to the bottom of the page

GatewaySysop
Conjurer
GroupMembers
Posts367
JoinedMar 7, 2005

Just kind of wondering aloud, has anyone actually implemented meta-aggressive mobiles? As far as I understood it, this was intended (at least in SMAUG) to make it so that NPCs would attack both NPCs and PC, unlike the standard aggression flag behavior (PC only).

I'm surprised not to have seen anyone do something like this, so I went ahead and implemented it and did some testing. I can see some fun uses for it, rampaging mobiles for example, slaughtering a bunch of other NPCs or invading an area. :imp:

Anyway, just wondering if anyone else did something like this and if not, why not? If so, did you have any issues that in hindsight you wish you'd thought about earlier?

       
Post is unread #2 Aug 5, 2012, 12:21 am
Go to the top of the page
Go to the bottom of the page

Zeno
Sorcerer
GroupMembers
Posts723
JoinedMar 5, 2005

We did this in BIYG (Smaug) with some simple progs. Haven't seen any downsides and it's created some hilarious situations. Nothing complex though.
       
Post is unread #3 Aug 14, 2012, 2:08 pm
Go to the top of the page
Go to the bottom of the page

Quixadhal
Conjurer
GroupMembers
Posts398
JoinedMar 8, 2005

I vaguely remember that bit in our old Diku Alfa... I think it was used to mean "attack any player that you see, regardless of the usual checks". As I recall, normally aggressive npc's would ignore folks with certain spell effects (pacify?).

I like the idea of making them attack other NPC's though. I'd probably code it to attack anything that's a different vnum than itself, so you can drop a dozen goblins in town and they'll roam around killing everything except each other. :)
       
Post is unread #4 Aug 14, 2012, 8:22 pm
Go to the top of the page
Go to the bottom of the page

GatewaySysop
Conjurer
GroupMembers
Posts367
JoinedMar 7, 2005

Not a bad idea on checking vnums, good tip. :wink:

I'm pretty sure there's a mob invasion snippet out there somewhere that would allow for the type of thing you're talking about (I want to say it was Cronel's work maybe?).

       
Pages:<< prev 1 next >>