Login
User Name:

Password:



Register
Forgot your password?
Vote for Us!
parse description bug
Dec 15, 2017, 10:08 pm
By Remcon
Couple bugs
Dec 12, 2017, 5:42 pm
By Remcon
Bug in disarm( )
Nov 12, 2017, 6:54 pm
By GatewaySysop
Bug in will_fall( )
Oct 23, 2017, 1:35 am
By GatewaySysop
Bug in do_zap( ), do_brandish( )
Oct 18, 2017, 1:52 pm
By GatewaySysop
LOP 1.45
Author: Remcon
Submitted by: Remcon
LOP Heroes Edition
Author: Vladaar
Submitted by: Vladaar
Heroes sound extras
Author: Vladaar
Submitted by: Vladaar
6Dragons 4.3
Author: Vladaar
Submitted by: Vladaar
Memwatch
Author: Johan Lindh
Submitted by: Vladaar
Users Online
CommonCrawl

Members: 0
Guests: 8
Stats
Files
Topics
Posts
Members
Newest Member
477
3,706
19,240
608
LAntorcha
Today's Birthdays
There are no member birthdays today.
Related Links
» SmaugMuds.org » General » User Lounge » I'm not dead yet...
Forum Rules | Mark all | Recent Posts

I'm not dead yet...
< Newer Topic :: Older Topic > but maybe I should be...

Pages:<< prev 1 next >>
Post is unread #1 Mar 3, 2012, 10:01 pm
Go to the top of the page
Go to the bottom of the page

Xorith
The Null Value
GroupAFKMud Team
Posts254
JoinedFeb 23, 2003

So I'm coding MUDs again. Isn't that exciting?
No? I didn't think so...

How's everyone been? Ten years doesn't seem like a long time, but it really is. How has everyone else faired?

Samson, we really ought to catch up some!
       
Post is unread #2 Mar 4, 2012, 1:48 am
Go to the top of the page
Go to the bottom of the page

dbna2
Sorcerer
GroupMembers
Posts600
JoinedDec 2, 2008

Nice to meet you :)
       
Post is unread #3 Mar 4, 2012, 7:28 am
Go to the top of the page
Go to the bottom of the page

Xorith
The Null Value
GroupAFKMud Team
Posts254
JoinedFeb 23, 2003

Nice to meet you too!

I'm spending my Sunday morning trying to get the hang of coding again. It's not that I forgot the basic syntax of C++, but I forgot how unforgiving MUD code can be...

Ah well.
       
Post is unread #4 Mar 4, 2012, 11:32 am
Go to the top of the page
Go to the bottom of the page

dbna2
Sorcerer
GroupMembers
Posts600
JoinedDec 2, 2008

I'm spending it trying to get a lottery system coded... but I am not that good at coding yet so having a hard time.
       
Post is unread #5 Mar 4, 2012, 11:34 am
Go to the top of the page
Go to the bottom of the page

Remcon
Geomancer
GroupAdministrators
Posts1,866
JoinedJul 26, 2005

Welcome back long time no see. Keep working at it dbna and youll get there
       
Post is unread #6 Mar 4, 2012, 11:40 am
Go to the top of the page
Go to the bottom of the page

GatewaySysop
Conjurer
GroupMembers
Posts367
JoinedMar 7, 2005

Welcome back to the fold. :wink:

We had a few new bugs posted recently and now this. Things are getting more lively around here. :cool:

Again, good to have ya back. :alien:
       
Post is unread #7 Mar 4, 2012, 12:54 pm
Go to the top of the page
Go to the bottom of the page

dbna2
Sorcerer
GroupMembers
Posts600
JoinedDec 2, 2008

I'm trying... its just figuring out how to have these tickets save.... I am thinking of having them save in a .dat file, but until sure how to save the time they were purchased.
       
Post is unread #8 Mar 4, 2012, 4:12 pm
Go to the top of the page
Go to the bottom of the page

Xorith
The Null Value
GroupAFKMud Team
Posts254
JoinedFeb 23, 2003

If I recall, you can use now time() to grab the current system time in UNIX format.

See: http://www.cplusplus.com/reference/clibrary/ctime/time/
       
Post is unread #9 Mar 7, 2012, 5:04 pm
Go to the top of the page
Go to the bottom of the page

Remcon
Geomancer
GroupAdministrators
Posts1,866
JoinedJul 26, 2005

I'd use time_t and current_time for saving the time.
       
Post is unread #10 Mar 10, 2012, 5:25 am
Go to the top of the page
Go to the bottom of the page

Xorith
The Null Value
GroupAFKMud Team
Posts254
JoinedFeb 23, 2003

Remcon said:

I'd use time_t and current_time for saving the time.


Ah yes, I forgot about current_time. :)
       
Pages:<< prev 1 next >>