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» SmaugMuds.org » Codebases » AFKMud Release Announcements » AFKMud 1.52 Released!
Forum Rules | Mark all | Recent Posts

AFKMud 1.52 Released!
< Newer Topic :: Older Topic > More fixes and stuff

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Post is unread #1 May 29, 2003, 2:49 pm
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Samson
Black Hand
GroupAdministrators
Posts3,639
JoinedJan 1, 2002

Version 1.52 of AFKMud has been released.

This is a bugfix/maintenance release.

Standard disclaimer type stuff: Changes in this version may or may not remain compatible with your older support files, such as areas, commands, skills, socials, etc. If things break, you were warned.

Bugfixes this release:

Fixed some casting issues with OpenBSD ( thanks quixadhal ). [Samson]
String allocation bugs in project code that were somehow missed. [Samson]
Fixed display bug in skill listings for racial abilities. [Samson]
Noplex's bugfix for the liquid code applied. [Samson]
Zarius' fix for missing absorb flags in Oasis module applied. [Samson]
Zarius' crash bug fix for setting specials in Oasis module applied. [Samson]

Non-Bugfix alterations:

Updated Copyright headers in all files. [Samson]
Makefile cleanups for better control in different environments. [Samson]
Changed environment tags within the code to conform to standards. [Samson]

Area file modifications:

Entry.are was missing the autoadvancer mob in the stock package. [Samson]
       
Post is unread #2 May 30, 2003, 4:39 pm
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Xorith
The Null Value
GroupAFKMud Team
Posts254
JoinedFeb 23, 2003

Cool! More HUNKS to fool around with!
       
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