I use to add some lag for who is not IMMORTAL.
This is because some players to avoid the lag by spells (such as sanctuary) or skills lag, normally reconnect.
I think i've found the solution
in descriptor.cpp
in short descriptor_data::check_playing( const string & name, bool kick )
after
connected = cstate;
check_auth_state( ch ); /* Link dead support -- Rantic */
show_status( ch );
i added
if (ch->level < LEVEL_IMMORTAL) /* lag for mortals on reconnect C */
{
ch->WAIT_STATE( 50 );
}
and in short descriptor_data::check_reconnect( const string & name, bool fConn )
after
connected = CON_PLAYING;
check_auth_state( ch ); /* Link dead support -- Rantic */
show_status( ch );
i added
if (ch->level < LEVEL_IMMORTAL) /* lag for mortals on reconnect C */
{
ch->WAIT_STATE( 50 );
}