Login
User Name:

Password:



Register
Forgot your password?
Vote for Us!
 parse description bug
Yesterday, 10:08 pm
By Remcon
Couple bugs
Dec 12, 2017, 5:42 pm
By Remcon
Bug in disarm( )
Nov 12, 2017, 6:54 pm
By GatewaySysop
Bug in will_fall( )
Oct 23, 2017, 1:35 am
By GatewaySysop
Bug in do_zap( ), do_brandish( )
Oct 18, 2017, 1:52 pm
By GatewaySysop
LOP 1.45
Author: Remcon
Submitted by: Remcon
LOP Heroes Edition
Author: Vladaar
Submitted by: Vladaar
Heroes sound extras
Author: Vladaar
Submitted by: Vladaar
6Dragons 4.3
Author: Vladaar
Submitted by: Vladaar
Memwatch
Author: Johan Lindh
Submitted by: Vladaar
Users Online
CommonCrawl, Yandex, Exalead, Google

Members: 0
Guests: 7
Stats
Files
Topics
Posts
Members
Newest Member
477
3,706
19,240
608
LAntorcha
Today's Birthdays
There are no member birthdays today.
Related Links
» SmaugMuds.org » General » Building » Landingsites, overland and cu...
Forum Rules | Mark all | Recent Posts

Landingsites, overland and curiosities
< Newer Topic :: Older Topic >

Pages:<< prev 1 next >>
Post is unread #1 Sep 10, 2010, 3:13 pm
Go to the top of the page
Go to the bottom of the page

Daygon
Fledgling
GroupMembers
Posts19
JoinedJan 10, 2010

I am currently using the latest AFK build, all is well and building is painless, however a few curiosities:

1) How would I go about creating landing sites? I don't recall seeing docs on them. I read in RGB regarding the color, but is there a way within the game?

2) On the overland, what is the process to increase mobs and adding new ones? I assume create a mob, flag it, insta and save?

I think that's it for now, figuring most everything else out easily.
       
Post is unread #2 Sep 10, 2010, 3:22 pm
Go to the top of the page
Go to the bottom of the page

Samson
Black Hand
GroupAdministrators
Posts3,639
JoinedJan 1, 2002

Have a look at the helpfile for "setlanding" and hopefully it should explain them.

Not sure what you mean by increasing mobs, but adding them should be as simple as placing one in the usual way and then doing an instaroom command.
       
Post is unread #3 Sep 10, 2010, 4:32 pm
Go to the top of the page
Go to the bottom of the page

Daygon
Fledgling
GroupMembers
Posts19
JoinedJan 10, 2010

Setlanding! Ah-ha! The only combo I didn't try. Thanks again Samson. By increasing, I mean currently say a desert area, a nomad or four spawn, the desert is a large area and I'd like say 30 nomads to pop up, allowing players to hunt them if they wish without traversing an entire continent to kill maybe 2.
       
Pages:<< prev 1 next >>