x = number_percent( );
if( ship->alarm == 1 )
x = x * 2;
if( x > schance * 2 || !checkdata || ( !ship ) )
Yeah, if schance is 100, it becomes 200, so it's still impossible to fail -- if
schance is 100.
In plain FUSS, it looks like skills are capped only by the class adept level. However, it looks like skills are created by default with adept maxed at 95.
What's the skill table look like here for codecrack?
I mean, if you think about it, if your chance of success is 100%, then, by definition, you never fail.
It's just that you should arguably never have 100% chance of success or be able to execute things utterly perfectly every single time.