Login
User Name:

Password:



Register
Forgot your password?
LOP 1.39r1
Author: Remcon
Submitted by: Remcon
Yaeger areas
Author: Yaeger
Submitted by: Cyberthrope
The City of Anon
Author: Yaeger
Submitted by: Cyberthrope
The Walls of Anon - Smaug
Author: Yaeger
Submitted by: Cyberthrope
LOP 1.39
Author: Remcon
Submitted by: Remcon
CommonCrawl, Yahoo!, Yandex, Exalead, Google, Soso Spider

Members: 0
Guests: 0
Stats
Files
Topics
Posts
Members
Newest Member
375
3,323
16,511
561
Aurin
Affiliates
Smaug Building Institute Arthmoor
» SmaugMuds.org » Codebases » LoP Codebase » LoP1.39 Questions/Issues/Anom...
Forum Rules | Mark all | Recent Posts

LoP1.39 Questions/Issues/Anomalies + Suggestions?
< Newer Topic :: Older Topic >

Pages:<< prev 1, 2 next >>
Post is unread #21 Aug 3, 2010, 4:27 pm
Go to the bottom of the page Go to the top of the page
Remcon
Wizard
GroupLoP Team
Posts1,325
JoinedJul 26, 2005

Care to give some kind of example or something for post 18?

Post 19 should be taken care of next release, those were never set up to handle !=.

While I couldn't get the problem you had in post 20 I did notice and fix quite a few other things in polymorph stuff that will be in next release.

Thanks for finding all those issues and posting them :) .........................
Remcon
Lands of Pabulum
       
Post is unread #22 Aug 6, 2010, 6:58 am
Go to the bottom of the page Go to the top of the page
Sanus Compleo
Magician
GroupMembers
Posts134
JoinedMar 25, 2008
AIM Yahoo MSN

Think you could post what you did for polymorph somewhere? It's probably stuck like that since SmaugFUSS, and it'd be handy to non LOP users too. An example for post 18... Hrm, alright.

Char A, has enough of a saving throw to a skill that reflects when saved. Char B also has enough of said saving throw to reflect said skill. Char A uses the skill on Char B. What happens?
       
Post is unread #23 Aug 6, 2010, 5:07 pm
Go to the bottom of the page Go to the top of the page
Remcon
Wizard
GroupLoP Team
Posts1,325
JoinedJul 26, 2005

Well I could tell I had made quite a few changes at some point for a lot of polymorph for other changes, some of them though would probably also be in smaugfuss. I'd have to take a look at it in smaugfuss sometime to see.

Well I couldn't tell you right off lol you should test it out sometime and let me know how it works out :) .........................
Remcon
Lands of Pabulum
       
Post is unread #24 Aug 9, 2010, 6:00 pm
Go to the bottom of the page Go to the top of the page
Remcon
Wizard
GroupLoP Team
Posts1,325
JoinedJul 26, 2005

Ok, went ahead and did a revision release of the codebase to fix some issues etc... and give people a little better starting point. For it if you find other problems etc... please start another topic since this one has gotten kind of long. .........................
Remcon
Lands of Pabulum
       
Post is unread #25 Aug 10, 2010, 5:16 am   Last edited Aug 10, 2010, 10:29 am by Sanus Compleo
Go to the bottom of the page Go to the top of the page
Sanus Compleo
Magician
GroupMembers
Posts134
JoinedMar 25, 2008
AIM Yahoo MSN

EDIT: Disregard anything you may have read before this edit. What's that command to find the differences between one huge set of files and another again? >.>
       
Post is unread #26 Aug 10, 2010, 4:21 pm
Go to the bottom of the page Go to the top of the page
Remcon
Wizard
GroupLoP Team
Posts1,325
JoinedJul 26, 2005

No worries I missed anything that you wrote prior, I only get on from time to time to see whats going on lol.

diff -ruNbB LOP1.0/ LOP1.1/ >> diff1.01.1.dat

That is an example of how to do it. .........................
Remcon
Lands of Pabulum
       
Post is unread #27 Aug 17, 2010, 1:46 pm
Go to the bottom of the page Go to the top of the page
Sanus Compleo
Magician
GroupMembers
Posts134
JoinedMar 25, 2008
AIM Yahoo MSN

Apparently the unfoldarea command doesn't quite work. It crashes the mud or something? I have not looked at it yet myself, but have gotten an instant where it crashed the whole thing.
       
Post is unread #28 Aug 18, 2010, 4:21 pm
Go to the bottom of the page Go to the top of the page
Remcon
Wizard
GroupLoP Team
Posts1,325
JoinedJul 26, 2005

what area etc... I'll mess with it later to see what the problem is though. .........................
Remcon
Lands of Pabulum
       
Post is unread #29 Aug 19, 2010, 4:24 pm
Go to the bottom of the page Go to the top of the page
Remcon
Wizard
GroupLoP Team
Posts1,325
JoinedJul 26, 2005

Well I looked at it quite a bit, not sure why it was ever called unfoldarea since it actually loads an area.
There are a lot of problems with it right off, but the only way it should have crashed was if there was an area format issue.
It would shutdown if you tried it on an area already loaded though.
It also would put $ for the filename on the area you just loaded instead of the right filename.
It didn't check to see if the area was already loaded (duplicate vnums would cause it to exit).
It would allow like unfoldarea ../player/r/Remcon (Would exit the mud since it didn't find #AREA).
Think that was the only problems I ran into and have been addressed for the next release. .........................
Remcon
Lands of Pabulum
       
Pages:<< prev 1, 2 next >>

 
Contact Us