All characters can see an immortal character leave the room when they're sneaking.
(Done)
You can fire ranged weapons while in water (Not necessarily a bug, but something I changed in mine)
(Done)
Hiding an item (A weapon, usually) will cause it to be hidden forever.
(Should be able to find it, need more info if possible)
Any sized item can be hidden in any sized container.
(Done)
Increasing Idle Time/Buffer size, is almost an absolute must. I cannot make a "clock" item using mprogs, because max was simply 1 too short to accommodate my needs.
Hmm I'll look into this sometime, just haven't done it as of this posting lol.
Changing order to look for mp at the beginning of the command, rather than the entire command, that way there are still a few things with mp you can use in an order: "Order monkey emote clumps a pile of dirt together.", I did this so that I would be able to allow pets to use mpcommands, for lots of different things, say you needed healing, so long as you were a friendly, a healer hireling would heal you, if you bribe him etc, or say a young dragonling would grow as it gained levels, into an adult etc.
Well allowing them to do some of them could be bad if they are forced to do them etc....
Changing saves to just Will, Reflex, and Fortitude... still working out exact formulas to how I like though

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Thats cool but for the most part I think I'll leave it up to others to change those if they want to lol.
"Wish" channel, allows the mortals to chat up just the imms, asking for divine intervention, help to rp with a mobile, etc. etc.
lol most admins wouldnt like that
Wear <object> <container> For things like sheathes and holsters, to quickly equip your weapons!
Not a bad idea, just haven't done it yet
More mprog triggers, for things such as firing an arrow, or throwing an item, even.
Well now this is an iffy one, if you do one for like firing/throwing in a room then you would need to do one for objects that were fired or thrown from another room into that room etc....
The furniture code, I think that SmaugFuss 1.9 might ship with it, but I can't be certain.
I've used that one before and who knows I might add it one day for the release. I think I left it out to give others a nice little change they could manually add. Pluss when using snippets etc... I try to get the permission of the author, no permission no addition lol.
Mset for age/height/weight
These really have nothing to do much with gameplay so not sure why they should be added well aside from roleplaying things lol

Shrinking potion that actually shrinks you etc... I'll add them though since I guess they should be settable by mset.
A better armorclass system! AC means nothing unless you count each notch by the HUNDREDS! I took a step back and set it somewhat similar to 3.5e rules, though with so many pieces of armor, it can get mighty high mighty fast... Just gotta find a way to beef up hitroll, in game.
Agree, but I won't be doing it. If you change ac normaly have to change hitroll/damroll etc... balancing those things can be a very annoying project to say the least.
A new wholist perhaps? Not really a suggestion, just an idea. Sure there's always saying: "Why fix what's not broken?" but it's really bulky... in most muds. Sanus do not like.
I'm open to suggestions on a good way to do it, The only part that normaly gets really spammy is the player list and in all honesty the best way to probably fix it is to make who take arguments etc... then most get mad if they have to type arguments to see all that are on etc....
Kayle's advanced variable snippet's really nice, and expanding on it's simple enough. It'd help a lot.
I'll look into it sometime
Mpmset arguments for increasing/decreasing a value by a certain amount, e.g.: "mpmset $o v0 + 1"
Not a bad idea either, I'll see