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» SmaugMuds.org » General » General Discussions » Banning system
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Banning system
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Post is unread #1 May 5, 2010, 7:57 am
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dbna2
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I am having trouble banning a certain rule breaker on my mud. he keeps changing his IP, completely. But they aren't proxies. he is using some program to change it. I am not sure what to do. The service provider stays the same for the most part, but I don't think smaug1.4a's banning system allows for dns bans. Any suggestions?! is there any ban system out there that allows for host bans?
       
Post is unread #2 May 5, 2010, 11:21 am
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David Haley
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I think the FUSS ban systems allow wildcard banning, but if you're using Smaug 1.4a you're out of luck there. (Why are you using plain 1.4a?)

By the way, he might just be getting new IP addresses when he connects to his ISP; there is no such thing as a program that establishes a reliable connection while changing the IP address without going through proxies.
       
Post is unread #3 May 5, 2010, 12:22 pm
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dbna2
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What do you mean by wildcard?
       
Post is unread #4 May 5, 2010, 1:36 pm
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David Haley
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*.verizon.net --> ban all people whose hostname ends in ".verizon.net"

192.168.1.* --> ban all people whose IP address starts with "192.168.1."

In other words a wild card in this context means, basically, "fill in the blank".
       
Post is unread #5 May 5, 2010, 4:17 pm
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dbna2
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So the smaug1.4a allows wildcard, but not host names.
       
Post is unread #6 May 5, 2010, 4:50 pm
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dbna2
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Looking at the smaugfuss ban system, it doesn't seem to be able to ban hostnames either.
       
Post is unread #7 May 5, 2010, 5:37 pm
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Conner
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Really, Dbna2? Why do you say that?
My mud's not kept up with all the FUSS changes for some time now because FUSS went semi C++ and incorporated Smaug 1.8's changes while I didn't. My current in-game ban list includes a couple of host names (with wildcards, I might add) and hasn't given me any problems because of it that I'm aware of since at least 2005...
       
Post is unread #8 May 5, 2010, 6:56 pm
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Samson
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I'd have to go back over the bugfix lists but I don't think we did anything that drastic to the ban system that would have broken it entirely. It should still be working as expected. So you should still be able to ban *.aol.com if you want, or 172.*.*.* or whatever.
       
Post is unread #9 May 5, 2010, 8:48 pm
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dbna2
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weird, I did ban site *.cox.net all -1 and they are still able to log on. Maybe I am doing something wrong.
       
Post is unread #10 May 6, 2010, 7:01 am
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Kayle
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I've never actually used the banning system... Weird.
       
Post is unread #11 May 6, 2010, 9:28 am
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Zeno
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dbna2 said:

weird, I did ban site *.cox.net all -1 and they are still able to log on. Maybe I am doing something wrong.

That would probably ban everyone using Cox if it works. Just saying.
       
Post is unread #12 May 6, 2010, 9:57 am   Last edited May 6, 2010, 9:58 am by David Haley
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David Haley
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He's about to drop the hammer
and spread some INDISCRIMINATE JUSTICE!

       
Post is unread #13 May 6, 2010, 10:49 am
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Conner
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Well, I've never tried to ban myself to see if it'd work for what would presumably be obvious reasons, but it's never given me a problem with adding a ban based on IP or host name with or without wildcards. My main complaint about the ban function has always been that while it seems to work for blocking someone from logging into the game, it doesn't stop anyone from spamming the imms with connection attempts. :shrug:

For the folks who are really bad, I usually ban them at the firewall so they can't hit my forums either, and I know that works. ;)
       
Post is unread #14 May 6, 2010, 10:53 am   Last edited May 6, 2010, 10:55 am by dbna2
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dbna2
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I know Zeno, but it doesn't work either way. It's been testing with an immortal of mine. I have actually banned the hostname by the exact name shown by the immortal and it still doesn't work.
       
Post is unread #15 May 6, 2010, 11:06 am
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Zeno
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If I remember right, you can only wildcard suffixes and not prefixes.
       
Post is unread #16 May 6, 2010, 6:24 pm
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Remcon
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Might just have off the resolving host names (if it is still even in there at all). It's been quite awhile though since I messed with the ban system, but I do remember it had some bugs that made it not work right lol.
       
Post is unread #17 May 7, 2010, 6:55 am
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Quixadhal
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If someone is really being enough of a pest, it might be wiser to look into ways to block their address at the firewall level, rather than at the mud level.
       
Post is unread #18 May 7, 2010, 11:16 am
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dbna2
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yeah I already sent an email to the server owner.
       
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