Hmm, ok, not sure if this was happening on the previous releases, this is testing mob creation in the new r2. It's kinda weird but I'm sure there's a good explanation.
I created 2 mobs, rebooted, and yes, the saving the default stats at 13 works fine. But take a look at this. Notice the LEVELS.
Mobile name: gallant knight man
Vnum: 21030
Level: 1
minvoke 21030
You invoke a gallant knight (#21030 - gallant knight man - lvl 2)
(again)
minvoke 21030
You invoke a gallant knight (#21030 - gallant knight man - lvl 1)
(again)
minvoke 21030
You invoke a gallant knight (#21030 - gallant knight man - lvl 2)
(again)
minvoke 21030
You invoke a gallant knight (#21030 - gallant knight man - lvl 1)
Mobile name: gallant knight man
Vnum: 21030
Level: 2(1)
Whereas the second mob invokes at lvl 1 all the time. There are also a few existing NPC's that show Level:2(1)
Also, what's this about? (Cha: 13+(0)-(2)) on all NPC's?
.........................
******************************
aka Hana Owner in Training: Fury of the Gods (in development)
laugh. dance. cure.