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Couple bugs
Dec 12, 2017, 5:42 pm
By Remcon
Bug in disarm( )
Nov 12, 2017, 6:54 pm
By GatewaySysop
Bug in will_fall( )
Oct 23, 2017, 1:35 am
By GatewaySysop
Bug in do_zap( ), do_brandish( )
Oct 18, 2017, 1:52 pm
By GatewaySysop
Bug in get_exp_worth( )
Oct 10, 2017, 1:26 am
By GatewaySysop
LOP 1.45
Author: Remcon
Submitted by: Remcon
LOP Heroes Edition
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Submitted by: Vladaar
Heroes sound extras
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6Dragons 4.3
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LoP1.37 Questions/Issues/Anomolies
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Post is unread #41 Oct 15, 2009, 11:45 am
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Hanaisse
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Danke, it worked.

Next stupid question: How do I set perms for one of my chars to be a builder?
       
Post is unread #42 Oct 15, 2009, 12:10 pm
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Remcon
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First use immortalize and then use elevate till they get to where you want them :)
       
Post is unread #43 Oct 15, 2009, 12:42 pm
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Hanaisse
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Ahh, ok. I had already immortalized him, just couldn't figure out the next step, lol

Just so I know, if I elevate someone too high, is there a 'de-elevate'? I'm guessing 'mortalize' and start over?
       
Post is unread #44 Oct 15, 2009, 1:29 pm
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Remcon
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well although it looks like i didn't update the help file elevate can be used with a permission to elevate them to that position as well as deelevate them to a lower position :) might need to update the help file for next release huh :)
       
Post is unread #45 Oct 15, 2009, 3:50 pm
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Hanaisse
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Ah, I see. Yeah you might want to fix the help file :p I fixed mine with the correct usage, etc, once I figured out cedit help.

Oh yeah, by the way, you might also want to update the cedit help file to include ... well, cedit help lol
       
Post is unread #46 Oct 15, 2009, 4:19 pm
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Remcon
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K included it in the cedit and sset help files since both of them handle their help files.
       
Post is unread #47 Oct 16, 2009, 5:46 pm
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Remcon
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Well if anyone has more ideas and suggestions for next release now (next couple days) is the time to let them be known :)

I'd like to get the next release out by the end of the weekend and I'll spend some time testing and checking some things first, but I'm only one person and I doubt I'll get around to checking everything possible and it's very easy to miss something lol.
       
Post is unread #48 Oct 16, 2009, 8:59 pm
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Hanaisse
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Oh, already? I haven't finished testing this one yet lol. I guess I've gone through the major stuff and pointed it out here but if I come across anything tomorrow I'll be sure to let you know.

The only idea for a feature I have, and it's totally up to you if you want to or not, is an arena. Maybe even make it a snippet to add later.
       
Post is unread #49 Oct 16, 2009, 10:10 pm
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Remcon
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Lol, yea figure have a lot of changes and should probably get another release out.

Well arena I've seen done lots of ways over the years some are cool some are lousy but in the end most rarely get used once everyone that plays gets use to it. Might toss one in one day though for the fun of it lol. (Probably not next release, but maybe a future one).
       
Post is unread #50 Oct 18, 2009, 9:34 pm
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Hanaisse
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I waited up past midnight for 1.38 :(

You're fired, Remcon :P
       
Post is unread #51 Oct 19, 2009, 3:09 am
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Remcon
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Lol, I started to release it but thats about the time I had remembered a change Id made regarding the way greet programs had an issue and decided Id probably not fixed it correctly lol, so it will probably be later on tonight before it gets done, have to decide on the best way to deal with it first :)
       
Post is unread #52 Oct 19, 2009, 12:52 pm
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Remcon
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Ok for now put the greet trigger back how it was and went ahead and did a release lol :) Have fun and hope everyone enjoys it :)
       
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