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» SmaugMuds.org » Codebases » SWR FUSS » bug in extract_char results i...
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bug in extract_char results in a crash
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Post is unread #1 Aug 20, 2009, 9:20 am
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Samsa
Fledgling
GroupMembers
Posts15
JoinedAug 29, 2008

I found this bug in swr1.2.

To reproduce the crash, we need two players, A and B. Player B needs to have the killer flag.

- Player A follows player B.
- Player B quits.
- Player A follows another char, himself, or quits.

To fix it, change the following line in extract_char:

if( fPull && !IS_SET( ch->act, ACT_POLYMORPHED ) )
    die_follower( ch );


by

if ( fPull && (!IS_NPC(ch) || !IS_SET(ch->act, ACT_POLYMORPHED)))
    die_follower( ch );

       
Post is unread #2 Aug 20, 2009, 2:29 pm
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ayuri
Magician
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Posts239
JoinedJun 13, 2008

HA! Nice that it's both in SWR and FOTE in some fashion.

Just wondering if anyone's determined if the ACT_POLYMORPHED is needed in that function? When I was digging in I seen that the SMAUG side of things just nipped it in the butt by:
   if( fPull )
      die_follower( ch );


ayuri
       
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