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» SmaugMuds.org » Bugfix Lists » SmaugFUSS Bugfix List » [Update] GCC 4.4 Compliance
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[Update] GCC 4.4 Compliance
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Post is unread #1 Jul 8, 2009, 7:16 pm   Last edited Jul 8, 2009, 7:50 pm by Kayle
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Kayle
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JoinedMar 21, 2006

So this isn't really a bug. It's more an update for compliance with the newest incarnation of gcc. So here goes.

imc.c:
char *imc_mudof( const char *src )
{
   static char mud[SMST];
   char *person;

   if( !( person = strchr( src, '@' ) ) )
      imcstrlcpy( mud, src, SMST );
   else
      imcstrlcpy( mud, person + 1, SMST );
   return mud;
}


Becomes:
char *imc_mudof( const char *src )
{
   static char mud[SMST];
   const char *person;

   if( !( person = strchr( src, '@' ) ) )
      imcstrlcpy( mud, src, SMST );
   else
      imcstrlcpy( mud, person + 1, SMST );
   return mud;
}



imc.c, imc_send_social
   CHAR_DATA *skeleton = NULL;
   char *ps;
   char socbuf[LGST], msg[LGST];


Becomes:
   CHAR_DATA *skeleton = NULL;
   const char *ps;
   char socbuf[LGST], msg[LGST], tmp[SMST];


And further down,
         ps[0] = '\0'; 
         imcstrlcpy( mud, ps + 1, SMST );


Becomes:
         imcstrlcpy( tmp, ps, SMST );
         snprintf( mud, SMST, "%s", tmp );



act_wiz.c, do_setrace
FILE *fpList;


Becomes:
FILE *fpList = NULL;


color.c, colorcode
char *sympos = NULL;


Becomes
const char *sympos = NULL;


color.c, colorize
char *colstr;


Becomes
const char *colstr;


mapout.c, map_to_rooms
   int row, col, i, n, x, y, tvnum, proto_vnum = 0, leftmost, rightmost;


Becomes:
   int row, col, i, n, x, y, tvnum, proto_vnum = 0, leftmost, rightmost;



mud_comm.c, get_color
char *cptr;


Becomes:
const char *cptr;



skills.c, check_ability
      mana =
         IS_NPC( ch ) ? 0 : UMAX( skill_table[sn]->min_mana,
                                  100 / ( 2 + ch->level - skill_table[sn]->race_level[ch->race] ) );


Becomes
      mana =
         IS_NPC( ch ) ? 0 : UMAX( skill_table[sn]->min_mana,
                                  100 / ( 2 + ch->level - skill_table[sn]->race_level[ch->race] ) );
      blood = ( mana / 2 );

       
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