Login
User Name:

Password:



Register
Forgot your password?
Vote for Us!
auth_update crash
Dec 23, 2017, 10:15 pm
By Remcon
check_tumble
Dec 18, 2017, 7:21 pm
By Remcon
parse description bug
Dec 15, 2017, 10:08 pm
By Remcon
Couple bugs
Dec 12, 2017, 5:42 pm
By Remcon
Bug in disarm( )
Nov 12, 2017, 6:54 pm
By GatewaySysop
LoP 1.46
Author: Remcon
Submitted by: Remcon
LOP 1.45
Author: Remcon
Submitted by: Remcon
LOP Heroes Edition
Author: Vladaar
Submitted by: Vladaar
Heroes sound extras
Author: Vladaar
Submitted by: Vladaar
6Dragons 4.3
Author: Vladaar
Submitted by: Vladaar
Users Online
CommonCrawl, DotBot, Google, Exalead, Yandex

Members: 0
Guests: 5
Stats
Files
Topics
Posts
Members
Newest Member
478
3,708
19,242
612
Jacki72H
Today's Birthdays
Evoru (32)
Related Links
» SmaugMuds.org » General » General Discussions » My MUD wishlist. (sort of)
Forum Rules | Mark all | Recent Posts

My MUD wishlist. (sort of)
< Newer Topic :: Older Topic > I'd kind of like to find a mud

Pages:<< prev 1 next >>
Post is unread #1 Jul 5, 2009, 1:07 am
Go to the top of the page
Go to the bottom of the page

Tonitrus
Fledgling
GroupMembers
Posts47
JoinedJun 24, 2009

Hi.

This is a shot in the dark, I know, but this is "smaugmuds.org", not "smaugcode.org", so I may as well post this here.

I'd like to find a mud. I'm hoping one of you administers or knows of a mud that meets some or all of these requirements. I realize in advance that I'm incredibly picky and have pretty nearly next to no chance whatsoever of finding a mud that meets even a few of these requirements.

I am primarily a "Killer" by disposition, so no-pkill or overly restricted pkill is a dealbreaker. On the whole I'm not really a fan of "restricted pkill" if that means that it gets me into trouble with immortals if I kill someone. Player enforced laws would be perfectly acceptable (my preference, actually). I'd prefer enforced roleplay, but I wouldn't mind a mud to randomly pkill on if that's all I can find, although rampant pk is not my particular preference.

I would also prefer permadeath (ideally where it isn't necessary to permakill people in order to get kills/loot/etc) or at least a system that doesn't involve 30,000 corpses being dropped every combat round.

I might be willing to overlook a few of the following.
A list of things that disqualify a mud for me:

- *MULTIPLAY*
- having multiple alts logged in
- dropping things for alts
- giving things to ld alts
- a constant reliance on potions or items (See: Every mud I've ever played)
- constant quaffing of heals
- constant need for skills/spells/affects I can't make myself (sanctuary, eldritch sphere)
- character advancement wholly based on item-gathering
- rote/grind
- rote/grinding leveling
- constant need to amass items (potions, armor, weapons, etc)
- having to roll until my character is 30 years old to get decent stats
- corpse retrieval (it gets really old)
- "gotchas" (things that are nonintuitive that needlessly increase rote/grind or learning curve)
- e.g., having to max con at level or permenantly gimping your char
- other "at level" requirements that permanently alter your character
- having to have affects like truesight or risk something like a non-recoverable blind
- statnames (worst idea ever)
- imbalance
- X race, Y class is the most powerful (and therefore the only sensibly-useful) combination
- stats, all (or as many as possible) should be equally useful.
- forced reliance on others
- being more or less "unable" to advance without a group (I'm not very social)
- having to ask for help for things like corpse retrieval (See also: rote/grind)
- twitch mechanics (I might overlook this objection)
- while having to react instantly to avert death can be intense, a round of lag resulting in death isn't fun for me whether I'm the victim or victor.
- bots

Also:

- irritation as a cheap substitute for difficulty

I'm not rewards-driven, so having to spend 95% of my time preparing for 5% of enjoyment is a world of unacceptable. The ratio should be a minimum of 50/50, or at least closer to the 75/25 range.

Anyway, if I am out of luck as I suspect, informing me of this will save me the time I'd otherwise spend clicking through the links in random signatures looking for a mud.

Another note: I tend to like Smaug at the low end of its power levels before the excessive hr/dr break everything. Some of the most fun I've had on smaug has been goofing off on lower level characters with fairly crappy equipment (20ish dr) and pking without potions (I may have used sanctuary, I forget). The sleep healing rate is a bit low, though.

I'm toying with the idea of putting together a pk mud or possibly running a series of "campaigns" if I can't find anything, since it'll be a long time before I have a mud I'm particularly happy running as a wholistic mud (i.e., enforced rp, permadeath, all named mobs are quest mobs and don't reset, etc, etc, etc)

Maybe I should just find an RPI mud to play or something instead.
       
Post is unread #2 Jul 5, 2009, 11:11 am
Go to the top of the page
Go to the bottom of the page

David Haley
Sorcerer
GroupMembers
Posts903
JoinedJan 29, 2007

You might want to ask the same question on MudBytes.net, as there is a slightly wider audience there.
       
Post is unread #3 Jul 5, 2009, 11:21 am
Go to the top of the page
Go to the bottom of the page

Tonitrus
Fledgling
GroupMembers
Posts47
JoinedJun 24, 2009

David Haley said:

You might want to ask the same question on MudBytes.net, as there is a slightly wider audience there.

One question:
mudbyes > topmudsites?

I tried to make an account there, but it keeps failing. If mudbytes is better, I'll probably just cancel that and go for mudbytes instead, I don't care for making a lot of accounts.
       
Post is unread #4 Jul 5, 2009, 11:41 am
Go to the top of the page
Go to the bottom of the page

David Haley
Sorcerer
GroupMembers
Posts903
JoinedJan 29, 2007

If I suggested MB, would I say you should go to TMS...? :rolleyes:

I'm not a big fan of TMS's format, but that's just me, really.

Not wanting accounts on several forums is rather contrary to your goal of getting opinions from the widest possible base of people, though.
       
Post is unread #5 Jul 5, 2009, 11:42 am
Go to the top of the page
Go to the bottom of the page

Zeno
Sorcerer
GroupMembers
Posts723
JoinedMar 5, 2005

Well, MudBytes has far more activity compared to say TMS.
       
Post is unread #6 Jul 5, 2009, 8:33 pm
Go to the top of the page
Go to the bottom of the page

Kayle
Off the Edge of the Map
GroupAdministrators
Posts1,195
JoinedMar 21, 2006

TMS has a higher concentration of people who actually play MUDs, where MudBytes is a more Developer-centric community. So it's all in your intended audience. THere are some players that frequent MudBytes but not like the number of players that frequent TMS or TMC.
       
Post is unread #7 Jul 5, 2009, 9:11 pm
Go to the top of the page
Go to the bottom of the page

Samson
Black Hand
GroupAdministrators
Posts3,639
JoinedJan 1, 2002

You also need to be on guard as TMS has a few problems with allowing code thieves to promote themselves until a large enough upswelling of people complain about it.
       
Post is unread #8 Jul 6, 2009, 11:23 pm
Go to the top of the page
Go to the bottom of the page

Conner
Sorcerer
GroupMembers
Posts870
JoinedMay 8, 2005

So, in short, yes, MB > TMS per the opinion of the most prolific posters of us here, but we're all also developers rather than players too so our opinions may not be what yours are. On the other hand, the majoriy of us have accounts on both and MB has a lot of advantages to offer for us and what has been put forth to you is entirely true rather than just opinion.. do what you will with it, your own experiences may vary from ours, who knows.
       
Pages:<< prev 1 next >>