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» SmaugMuds.org » General » Coding » Traps - Overhauling the system
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Traps - Overhauling the system
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Post is unread #21 Jun 19, 2009, 5:22 pm
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Samson
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No, mainly because I've been far more interested in the Oblivion mod work I'm still doing. I still have plans to work on the system we came up with back in April where traps are separate entities which can be loosely added to items by way of extra data flags.
       
Post is unread #22 Oct 9, 2009, 3:19 pm
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Kayle
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Out of curiosity mainly, and because traps came up on SW:TSW the other day, has any one come up with anything with regards to this?
       
Post is unread #23 Aug 22, 2013, 11:26 am
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mystickdreamer
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I know this thread is old, but did anything ever come of this?
       
Post is unread #24 Aug 22, 2013, 10:44 pm
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Kayle
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Not to my knowledge.

Like a great deal of other projects, I started poking at it, but never finished it.
       
Post is unread #25 Aug 23, 2013, 6:27 am
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Remcon
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well its been a long time, but I recall working a good deal on the trap stuff and making sure most of it worked right by the time I was done lol. I didnt overhaul the system though.
       
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