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» SmaugMuds.org » Bugfix Lists » SWFOTE FUSS Bugfix List » [Bug] Missile launchers don't...
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[Bug] Missile launchers don't destroy both sides of doors.
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Post is unread #1 Dec 24, 2008, 5:52 pm
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Keberus
Conjurer
GroupFUSS Project Team
Posts341
JoinedJun 4, 2005

Bug: Missile launchers don't destroy both sides of doors.
Danger: Medium - Can cause players to get stuck in rooms.
Found by: Ayuri
Fixed by: Keberus

---


11.c, do_launch2

Find:
                  REMOVE_BIT( pexit->exit_info, EX_CLOSED );
                  if( IS_SET( pexit->exit_info, EX_LOCKED ) )
                     REMOVE_BIT( pexit->exit_info, EX_LOCKED );
                  SET_BIT( pexit->exit_info, EX_BASHED );


After it add:
                  EXIT_DATA *other_pexit;
                  for( other_pexit = pexit->to_room->first_exit; other_pexit; other_pexit = other_pexit->next )
                  {
                      if( other_pexit->to_room == ch->in_room )
                      {
                          REMOVE_BIT( other_pexit->exit_info, EX_CLOSED );
                          if( IS_SET( other_pexit->exit_info, EX_LOCKED ) )
                             REMOVE_BIT( other_pexit->exit_info, EX_LOCKED );
                          SET_BIT( other_pexit->exit_info, EX_BASHED );
                      }
                  }


Look for the same as above in the same function and do it again, there are two instances.

This fix will make sure that the other 'side' of the door gets it's flags set as well.
       
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