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» SmaugMuds.org » Codebases » SWFOTE FUSS » Landing on a ship causes a cr...
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Landing on a ship causes a crash.
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Post is unread #1 Dec 23, 2008, 3:29 pm
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ayuri
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JoinedJun 13, 2008

Landing on a ship causes a crash.
To test: Buy any ship with a landing bay. (The ISD is set up to have them rnum 23 in proto file. My test parent ship. Ship to be landed was an R-41.)
The ship starts the landing process, and just at the moment you should land in the parent ship, the game crashes.

Ayuri
       
Post is unread #2 Dec 24, 2008, 1:23 pm
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Keberus
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JoinedJun 4, 2005

ayuri said:

Landing on a ship causes a crash.
To test: Buy any ship with a landing bay. (The ISD is set up to have them rnum 23 in proto file. My test parent ship. Ship to be landed was an R-41.)
The ship starts the landing process, and just at the moment you should land in the parent ship, the game crashes.


I tested and found this to indeed be the case, it was a very, slight oversight, with a crashing consequence.

space.c, landship

Locate:
      extract_ship( ship );
      ship_to_room( ship, room->vnum );
      echo_to_room( AT_YELLOW, get_room_index( ship->pilotseat ), "Landing sequence complete." );


Change to:
      extract_ship( ship );
      ship_to_room( ship, droom->vnum );
      echo_to_room( AT_YELLOW, get_room_index( ship->pilotseat ), "Landing sequence complete." );


The game crashes because in this segment, room isn't properly set, it was supposed to use droom, which makes all the difference.
       
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