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» SmaugMuds.org » Codebases » SWFOTE FUSS » Missile launchers do not dest...
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Missile launchers do not destroy both sides of doors.
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Post is unread #1 Dec 23, 2008, 10:35 am   Last edited Dec 23, 2008, 10:38 am by ayuri
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ayuri
Magician
GroupMembers
Posts239
JoinedJun 13, 2008

Missile launchers (vnum 83 with ammo of vnum 80) do not destroy both sides of doors. Just the side that was hit. Don't know how much its used, but it is a bug where players could become stuck in a locked room.

I need to get up to date with the FUSS side of things before I even suggest a fix. I just wanted to let everyone know.

Ayuri
       
Post is unread #2 Dec 23, 2008, 12:03 pm
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Keberus
Conjurer
GroupFUSS Project Team
Posts341
JoinedJun 4, 2005

I have only done a little testing so far, but this seems to do the trick.

11.c, do_launch2

Find:
                  REMOVE_BIT( pexit->exit_info, EX_CLOSED );
                  if( IS_SET( pexit->exit_info, EX_LOCKED ) )
                     REMOVE_BIT( pexit->exit_info, EX_LOCKED );
                  SET_BIT( pexit->exit_info, EX_BASHED );


After it add:
                  EXIT_DATA *other_pexit;
                  for( other_pexit = pexit->to_room->first_exit; other_pexit; other_pexit = other_pexit->next )
                  {
                      if( other_pexit->to_room == ch->in_room )
                      {
                          REMOVE_BIT( other_pexit->exit_info, EX_CLOSED );
                          if( IS_SET( other_pexit->exit_info, EX_LOCKED ) )
                             REMOVE_BIT( other_pexit->exit_info, EX_LOCKED );
                          SET_BIT( other_pexit->exit_info, EX_BASHED );
                      }
                  }


And look for the same as above in the same function and do it again, there are to instances.

This fix will set the same exit flags for the other room's exit(s) that point back to the previous room.
       
Post is unread #3 Dec 23, 2008, 1:07 pm
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ayuri
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Posts239
JoinedJun 13, 2008

Looks ok to myself. Tested, both sides are set correctly.
       
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