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» SmaugMuds.org » Bugfix Lists » SWFOTE FUSS Bugfix List » [Bug] Problems with player fi...
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[Bug] Problems with player file exemptions.
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Post is unread #1 Dec 21, 2008, 6:15 pm
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Keberus
Conjurer
GroupFUSS Project Team
Posts341
JoinedJun 4, 2005

Bug: Problems with player file exemptions.
Danger: High - Since the flags are inconsistent, the wrong pfiles might get deleted.
Found by: Keberus
Fixed by: Keberus

---


pfiles.c

At the bottom add this in:
void do_exempt( CHAR_DATA *ch, const char *argument )
{
    CHAR_DATA *victim;

    if( argument[0] == '\0' )
    {
        send_to_char( "Syntax: exempt <char>\r\n", ch );
        return;
    }

    if( ( victim = get_char_world( ch, argument ) ) == NULL )
    {
        send_to_char( "They must be online to exempt them.\r\n", ch );
        return;
    }

    if( IS_NPC( victim ) )
    {
        send_to_char( "You can not exempt mobs.\r\n", ch );
        return;
    }

    if( IS_SET( victim->act, PLR_EXEMPT ) )
    {
        REMOVE_BIT( victim->act, PLR_EXEMPT );
        send_to_char( "You now have the possibility of being deleted.\r\n", victim );
        send_to_char( "They now have the possiblity of being deleted.\r\n", ch );
        return;
    }
    else
    {
        SET_BIT( victim->act, PLR_EXEMPT );
        send_to_char( "You have been exempt from deletion.\r\n", victim );
        send_to_char( "They have been exempt from deletion.\r\n", ch );
        return;
    }
    return;
}


save.c, save_clone

Locate:
   SET_BIT( ch->pcdata->act2, ACT_EXEMPT );


Change it to:
   SET_BIT( ch->act, PLR_EXEMPT );


Then locate:
   REMOVE_BIT( ch->pcdata->act2, ACT_EXEMPT );


Change it to:
   REMOVE_BIT( ch->act, PLR_EXEMPT );



in mud.h

Locate:
/* Act2 Flags */
#define ACT_BOUND                BV00 /* This is the bind flag */
#define ACT_EXEMPT               BV01 /* Makes a player exampt from pfile deletion */
#define ACT_JEDI                 BV02 /* This is a light jedi */
#define ACT_SITH                 BV03 /* This is a dark jedi */
#define ACT_GAGGED               BV04 /* This is a gagged flag */


Change to:
/* Act2 Flags */
#define ACT_BOUND                BV00 /* This is the bind flag */
#define ACT_JEDI                 BV01 /* This is a light jedi */
#define ACT_SITH                 BV02 /* This is a dark jedi */
#define ACT_GAGGED               BV03 /* This is a gagged flag */



This allows you to exempt or unexempt a pfile from deletion, like if someone were to go on vaction, so their pfile won't be deleted.
This will also fix inconsistencies with the exemption flags, making sure all references are the same.

NOTE: You will have to add in do_exempt into the game using 'cedit exempt create do_exempt'. Dont forget to save with 'cedit save cmdtable'.
       
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