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» SmaugMuds.org » Codebases » SWFOTE FUSS » Planet names can be set to no...
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Planet names can be set to nothing
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Post is unread #1 Dec 17, 2008, 7:44 am
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Keberus
Conjurer
GroupFUSS Project Team
Posts341
JoinedJun 4, 2005

To stop this from happening in planets.c, function do_setplanet

locate:
   if( !strcmp( arg2, "name" ) )
   {
      STRFREE( planet->name );
      planet->name = STRALLOC( argument );
      send_to_char( "Done.\r\n", ch );
      save_planet( planet );
      return;
   }


and change to:
   if( !strcmp( arg2, "name" ) )
   {
      PLANET_DATA *tplanet;
      if( !argument || argument[0] == '\0' )
      {
         send_to_char( "You must choose a name.\r\n", ch );
         return;
      }
      if( ( tplanet = get_planet( argument ) ) != NULL )
      {
         send_to_char( "A planet with that name already Exists!\r\n", ch );
         return;
      }

      STRFREE( planet->name );
      planet->name = STRALLOC( argument );
      send_to_char( "Done.\r\n", ch );
      save_planet( planet );
      return;
   }


Easy Peazy.
       
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