The only place those numbers appear are under the evolves for each class ... Here is the entire evolve code for the warlock ... I have no clue if that will help or not ...
Code:
const struct evolve_entry warlock_evolve_table[] =
{
{ "path of time", 0, 0,
EVOLVE_1, WARLOCK_EVOLVE_TIME, EVOLVE_1, WARLOCK_EVOLVE_SPACE,
10000, 20000, 25000, 50000000, 5000
},
{ "path of space", 0, 0,
EVOLVE_1, WARLOCK_EVOLVE_SPACE, EVOLVE_1, WARLOCK_EVOLVE_TIME,
15000, 30000, 15000, 50000000, 5000
},
{ "contingency chain", 0, 0,
EVOLVE_1, WARLOCK_EVOLVE_CONTINGENCY, EVOLVE_1, WARLOCK_EVOLVE_HOMING,
25000, 15000, 15000, 50000000, 5000
},
{ "homing device", 0, 0,
EVOLVE_1, WARLOCK_EVOLVE_HOMING, EVOLVE_1, WARLOCK_EVOLVE_CONTINGENCY,
20000, 20000, 20000, 50000000, 5000
},
{ "doombolt", 0, 0,
EVOLVE_1, WARLOCK_EVOLVE_DOOMBOLT, EVOLVE_1, WARLOCK_EVOLVE_MOUNTAIN,
15000, 25000, 15000, 50000000, 5000
},
{ "mountain king", 0, 0,
EVOLVE_1, WARLOCK_EVOLVE_MOUNTAIN, EVOLVE_1, WARLOCK_EVOLVE_DOOMBOLT,
15000, 15000, 25000, 50000000, 5000
},
{
"plague chain", EVOLVE_1, WARLOCK_EVOLVE_SPACE,
EVOLVE_2, WARLOCK_EVOLVE_PLAGUE, EVOLVE_2, WARLOCK_EVOLVE_GLIMMER,
30000, 30000, 30000, 200000000, 10000
},
{
"glimmer chain", EVOLVE_1, WARLOCK_EVOLVE_SPACE,
EVOLVE_2, WARLOCK_EVOLVE_GLIMMER, EVOLVE_2, WARLOCK_EVOLVE_PLAGUE,
25000, 40000, 25000, 200000000, 10000
},
{
"time travel", EVOLVE_1, WARLOCK_EVOLVE_TIME,
EVOLVE_2, WARLOCK_EVOLVE_TIMETRAVEL, EVOLVE_2, WARLOCK_EVOLVE_OLDAGE,
25000, 25000, 40000, 200000000, 10000
},
{
"sunset age", EVOLVE_1, WARLOCK_EVOLVE_TIME,
EVOLVE_2, WARLOCK_EVOLVE_OLDAGE, EVOLVE_2, WARLOCK_EVOLVE_TIMETRAVEL,
40000, 25000, 25000, 200000000, 10000
},
{
"backlash", EVOLVE_1, WARLOCK_EVOLVE_HOMING,
EVOLVE_2, WARLOCK_EVOLVE_BACKLASH, EVOLVE_2, WARLOCK_EVOLVE_HUNTINGSTARS,
35000, 30000, 30000, 200000000, 10000
},
{
"hunting stars", EVOLVE_1, WARLOCK_EVOLVE_HOMING,
EVOLVE_2, WARLOCK_EVOLVE_HUNTINGSTARS, EVOLVE_2, WARLOCK_EVOLVE_BACKLASH,
30000, 35000, 25000, 200000000, 10000
},
{
"seven stitches", EVOLVE_1, WARLOCK_EVOLVE_CONTINGENCY,
EVOLVE_2, WARLOCK_EVOLVE_STITCHES, EVOLVE_2, WARLOCK_EVOLVE_PRECOGNITION,
25000, 30000, 40000, 200000000, 10000
},
{
"precognition", EVOLVE_1, WARLOCK_EVOLVE_CONTINGENCY,
EVOLVE_2, WARLOCK_EVOLVE_PRECOGNITION, EVOLVE_2, WARLOCK_EVOLVE_STITCHES,
35000, 25000, 35000, 200000000, 10000
},
{
"pulse of the earth", EVOLVE_1, WARLOCK_EVOLVE_MOUNTAIN,
EVOLVE_2, WARLOCK_EVOLVE_EARTHPULSE, EVOLVE_2, WARLOCK_EVOLVE_DISJUNCTION,
35000, 35000, 25000, 200000000, 10000
},
{
"disjunction", EVOLVE_1, WARLOCK_EVOLVE_MOUNTAIN,
EVOLVE_2, WARLOCK_EVOLVE_DISJUNCTION, EVOLVE_2, WARLOCK_EVOLVE_EARTHPULSE,
35000, 35000, 25000, 200000000, 10000
},
{
"doomstorm", EVOLVE_1, WARLOCK_EVOLVE_DOOMBOLT,
EVOLVE_2, WARLOCK_EVOLVE_DOOMSTORM, EVOLVE_2, WARLOCK_EVOLVE_DOOMCHARGE,
35000, 35000, 25000, 200000000, 10000
},
{
"doomcharge", EVOLVE_1, WARLOCK_EVOLVE_DOOMBOLT,
EVOLVE_2, WARLOCK_EVOLVE_DOOMCHARGE, EVOLVE_2, WARLOCK_EVOLVE_DOOMSTORM,
30000, 40000, 25000, 200000000, 10000
},
{
"chains of decay", EVOLVE_2, WARLOCK_EVOLVE_PLAGUE,
EVOLVE_3, WARLOCK_EVOLVE_DECAYCHAIN, EVOLVE_3, WARLOCK_EVOLVE_ZOMBIEENDURANCE,
50000, 45000, 50000, 500000000, 15000
},
{
"zombie endurance", EVOLVE_2, WARLOCK_EVOLVE_PLAGUE,
EVOLVE_3, WARLOCK_EVOLVE_ZOMBIEENDURANCE, EVOLVE_3, WARLOCK_EVOLVE_DECAYCHAIN,
45000, 50000, 50000, 500000000, 15000
},
/* end of table */
{ "", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
};