Two features ive seen in other muds that would rock in afkmud
one: they gave you a buffer you could enter up to ten commands a time,
so for instance '10 e' would make the command run ten times.
two: i saw the recent development of a 'travel' command that
followed the road sector until the road forked or ended, allowing
players to quickly move from one place to another.
In both cases they made movement between areas on an overworld quite
quick, so players still got to use and see the landscape as opposed to
just using teleports of some kind.
Any ideas how or if one could apply these using the existing code?
I see code in there to keep a mob following just road sectors.. maybe
that could be used? Any help appreciated, im an artist.. not much of a progger