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» SmaugMuds.org » Bugfix Lists » SmaugFUSS Bugfix List » [Bug] Areas don't reset prope...
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[Bug] Areas don't reset properly if using default reset frequency.
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Post is unread #1 Jul 25, 2008, 6:22 pm
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Kayle
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GroupAdministrators
Posts1,195
JoinedMar 21, 2006

Bug: Areas don't reset properly if using default reset frequency.
Danger: Medium - Resets won't work properly in areas using default reset frequency.
Found by: Several
Fixed by: Remcon

---

Db.c
Function: AREA_DATA *create_area( void )
Below:
pArea->age = 15;


add:
pArea->reset_frequency = 15;


Handler.c
Function: void extract_char( CHAR_DATA * ch, bool fPull )
Find:
   if( ch->mount )
   {
      update_room_reset( ch, TRUE);
      xREMOVE_BIT( ch->mount->act, ACT_MOUNTED );
      ch->mount = NULL;
      ch->position = POS_STANDING;
   }

   /*
    * check if this NPC was a mount or a pet
    */
   if( IS_NPC( ch ) )
   {
      xREMOVE_BIT( ch->act, ACT_MOUNTED );


Change to:
   if( ch->mount )
   {
      update_room_reset( ch, TRUE );
      xREMOVE_BIT( ch->mount->act, ACT_MOUNTED );
      ch->mount = NULL;
      ch->position = POS_STANDING;
   }

   /*
    * check if this NPC was a mount or a pet
    */
   if( IS_NPC( ch ) )
   {
      update_room_reset( ch, TRUE );
      xREMOVE_BIT( ch->act, ACT_MOUNTED );



The problem was that area reset frequencies weren't initializing properly if the area didn't have a different reset frequency then the standard 15 minutes.
       
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