Login
User Name:

Password:



Register
Forgot your password?
Vote for Us!
 parse description bug
Yesterday, 10:08 pm
By Remcon
Couple bugs
Dec 12, 2017, 5:42 pm
By Remcon
Bug in disarm( )
Nov 12, 2017, 6:54 pm
By GatewaySysop
Bug in will_fall( )
Oct 23, 2017, 1:35 am
By GatewaySysop
Bug in do_zap( ), do_brandish( )
Oct 18, 2017, 1:52 pm
By GatewaySysop
LOP 1.45
Author: Remcon
Submitted by: Remcon
LOP Heroes Edition
Author: Vladaar
Submitted by: Vladaar
Heroes sound extras
Author: Vladaar
Submitted by: Vladaar
6Dragons 4.3
Author: Vladaar
Submitted by: Vladaar
Memwatch
Author: Johan Lindh
Submitted by: Vladaar
Users Online
CommonCrawl, DotBot

Members: 0
Guests: 9
Stats
Files
Topics
Posts
Members
Newest Member
477
3,706
19,240
608
LAntorcha
Today's Birthdays
There are no member birthdays today.
Related Links
» SmaugMuds.org » Codebases » AFKMud Support & Development » Overland Exit
Forum Rules | Mark all | Recent Posts

Overland Exit
< Newer Topic :: Older Topic >

Pages:<< prev 1 next >>
Post is unread #1 Jul 7, 2008, 5:09 am   Last edited Jul 7, 2008, 5:16 am by BlooCat
Go to the top of the page
Go to the bottom of the page

BlooCat
Fledgling
GroupMembers
Posts8
JoinedFeb 17, 2008

Can you please explain to me how to make an exit from the overland map to a standard room? somehow I found the setexit command but I can't make it work... could you also tell me where I find the commands and stuff that AFKmud adds? particularly the overland ones? There must be some club with people who know the commands, keeping them from me... rocking backwards and forwards giggling, with printouts of the commands... in an abandoned warehouse in Mexico. I want to know the commands too! :0

EDIT: I would go through the code and find every command, but perhaps I just don't have the prerequisite autism level to run a mud in the first place...
       
Post is unread #2 Jul 7, 2008, 7:45 am
Go to the top of the page
Go to the bottom of the page

David Haley
Sorcerer
GroupMembers
Posts903
JoinedJan 29, 2007

Unfortunately I don't know the answer to your question, but not having enough documentation or help files has been an issue for every codebase I've seen. I've not looked at AFKMud in particular but my hunch is that it is documented similarly to SMAUG.

A good way to explore commands is to type "wizlist", which will give you the list of available immortal commands, and then find names that look right and see if they have help files. If they don't, you can look up the code for that particular command, instead of searching for all commands.
       
Post is unread #3 Jul 7, 2008, 11:55 am   Last edited Jul 7, 2008, 11:57 am by Samson
Go to the top of the page
Go to the bottom of the page

Samson
Black Hand
GroupAdministrators
Posts3,639
JoinedJan 1, 2002

Or instead of scouring code and wondering what's going on, since you know which command you want, help setexit would be the best place to look. And the helpfiles for AFKMud are even available in a handy dandy database linked right to this very forum :)

And I'm aware of the lack of documentation. Unfortunately unless there's a sufficient drive to begin creating some by other people, I doubt you'll see much more than what the helpfile system offers. I don't have the time or the desire to document a codebase that's not even being officially developed anymore.
       
Post is unread #4 Jul 7, 2008, 1:36 pm
Go to the top of the page
Go to the bottom of the page

David Haley
Sorcerer
GroupMembers
Posts903
JoinedJan 29, 2007

Does the database you mention include wizard-level commands, or is it just players? I couldn't find any of the SMAUG-imm commands I know.
       
Post is unread #5 Jul 7, 2008, 2:52 pm
Go to the top of the page
Go to the bottom of the page

Samson
Black Hand
GroupAdministrators
Posts3,639
JoinedJan 1, 2002

Erm. Good point. They're all included but the wiz-level commands were all flagged invisible to non-admins on the site. However, they contain the same information that's available from the in-game helpfiles, so the help should still be valid.
       
Post is unread #6 Jul 7, 2008, 2:55 pm
Go to the top of the page
Go to the bottom of the page

tphegley
Magician
GroupMembers
Posts176
JoinedMay 21, 2006

Check this link:

http://www.smaugmuds.org/index.php?a=topic&t=3630

Some insight in there.
       
Post is unread #7 Jul 7, 2008, 4:04 pm
Go to the top of the page
Go to the bottom of the page

The_Fury
Fledgling
GroupMembers
Posts47
JoinedJun 1, 2008


BlooCat said:

Can you please explain to me how to make an exit from the overland map to a standard room? somehow I found the setexit command but I can't make it work...


Setexit create
Setexit <room vnumber>
Mapedit save

This is the exact order in which you need to do things to create exits on the overland. Dont forget the last part, mapedit save, i know in my version of overland setexit does not automatically save the map file, and without saving the mapfile your # exit sector will vanish and the exit will not work. I dont know if it was ever changed in later versions or not, its just something i do now out of habit.
       
Pages:<< prev 1 next >>